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Speedchange now also works in Modselect

This commit is contained in:
Fabian van Oeffelt 2024-05-18 18:38:23 +02:00
parent a12a20e8b5
commit 80064c4b98

View File

@ -27,6 +27,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
using osu.Game.Utils;
using osuTK;
using osuTK.Input;
@ -63,6 +64,9 @@ namespace osu.Game.Overlays.Mods
private Func<Mod, bool> isValidMod = _ => true;
[Resolved]
private SongSelect? songSelect { get; set; }
/// <summary>
/// A function determining whether each mod in the column should be displayed.
/// A return value of <see langword="true"/> means that the mod is not filtered and therefore its corresponding panel should be displayed.
@ -752,6 +756,14 @@ namespace osu.Game.Overlays.Mods
return true;
}
case GlobalAction.IncreaseSpeed:
songSelect!.ChangeSpeed(0.05);
return true;
case GlobalAction.DecreaseSpeed:
songSelect!.ChangeSpeed(-0.05);
return true;
}
return base.OnPressed(e);