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Add beatmap name to log string
Makes it easy to compare this line versus the one in OsuGame.PresentBeatmap(). At the moment it's just GUID which is... not useful!
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@@ -609,7 +609,7 @@ namespace osu.Game.Screens.Select
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// clear pending task immediately to track any potential nested debounce operation.
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selectionChangedDebounce = null;
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Logger.Log($"Song select updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ShortName ?? "null"}");
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Logger.Log($"Song select updating selection with beatmap: {beatmap} {beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ShortName ?? "null"}");
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if (transferRulesetValue())
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{
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