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Fix judgement animation getting cut early
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Judgements
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public DrawableHitObject? JudgedObject { get; private set; }
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public HitObject? JudgedHitObject { get; private set; }
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public override bool RemoveCompletedTransforms => false;
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protected SkinnableDrawable? JudgementBody { get; private set; }
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@ -98,6 +101,7 @@ namespace osu.Game.Rulesets.Judgements
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{
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Result = result;
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JudgedObject = judgedObject;
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JudgedHitObject = judgedObject?.HitObject;
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}
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protected override void FreeAfterUse()
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@ -105,6 +109,7 @@ namespace osu.Game.Rulesets.Judgements
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base.FreeAfterUse();
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JudgedObject = null;
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JudgedHitObject = null;
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}
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protected override void PrepareForUse()
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.UI
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// remove any existing judgements for the judged object.
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// this can be the case when rewinding.
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RemoveAll(c => c.JudgedObject == judgement.JudgedObject, false);
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RemoveAll(c => c.JudgedHitObject == judgement.JudgedHitObject, false);
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base.Add(judgement);
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}
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