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Update to not use obsoleted method
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@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Editing
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// It's important values are committed immediately on focus loss so the editor exit sequence detects them.
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AddAssert("value immediately changed on focus loss", () =>
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{
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InputManager.TriggerFocusContention(metadataSection);
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((IFocusManager)InputManager).TriggerFocusContention(metadataSection);
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return editorBeatmap.Metadata.Artist;
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}, () => Is.EqualTo("Example ArtistExample Artist"));
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}
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@ -723,7 +723,7 @@ namespace osu.Game.Screens.Edit
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//
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// This is important to ensure that if the user is still editing a textbox, it will commit
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// (and potentially block the exit procedure for save).
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GetContainingInputManager().TriggerFocusContention(this);
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GetContainingFocusManager().TriggerFocusContention(this);
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if (!ExitConfirmed)
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{
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