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Merge pull request #28683 from frenzibyte/footer-v2-integration
Replace local footer in existing sheared overlays (e.g. mod select & first-run setup) with `ScreenFooter`
This commit is contained in:
commit
eb3f480a2a
@ -3,6 +3,7 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -16,6 +17,7 @@ using osu.Framework.Testing;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Utils;
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using osuTK.Input;
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@ -26,6 +28,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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private FreeModSelectOverlay freeModSelectOverlay;
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private FooterButtonFreeMods footerButtonFreeMods;
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private ScreenFooter footer;
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private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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[BackgroundDependencyLoader]
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@ -127,7 +130,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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createFreeModSelect();
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AddAssert("overlay select all button enabled", () => freeModSelectOverlay.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
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AddAssert("overlay select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
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AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
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AddStep("click footer select all button", () =>
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@ -150,19 +153,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void createFreeModSelect()
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{
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AddStep("create free mod select screen", () => Children = new Drawable[]
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AddStep("create free mod select screen", () => Child = new DependencyProvidingContainer
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{
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freeModSelectOverlay = new FreeModSelectOverlay
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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State = { Value = Visibility.Visible }
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},
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footerButtonFreeMods = new FooterButtonFreeMods(freeModSelectOverlay)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Current = { BindTarget = freeModSelectOverlay.SelectedMods },
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freeModSelectOverlay = new FreeModSelectOverlay
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{
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State = { Value = Visibility.Visible }
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},
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footerButtonFreeMods = new FooterButtonFreeMods(freeModSelectOverlay)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Y = -ScreenFooter.HEIGHT,
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Current = { BindTarget = freeModSelectOverlay.SelectedMods },
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},
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footer = new ScreenFooter(),
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},
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CachedDependencies = new (Type, object)[] { (typeof(ScreenFooter), footer) },
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});
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AddUntilStep("all column content loaded",
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() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
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&& freeModSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
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@ -312,14 +312,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for join", () => RoomJoined);
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ClickButtonWhenEnabled<UserModSelectButton>();
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AddAssert("mod select shows unranked", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
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AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
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AddAssert("mod select shows unranked", () => this.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
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AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
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AddStep("select flashlight", () => screen.UserModsSelectOverlay.ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
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AddAssert("score multiplier = 1.35", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
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AddAssert("score multiplier = 1.35", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
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AddStep("change flashlight setting", () => ((OsuModFlashlight)screen.UserModsSelectOverlay.SelectedMods.Value.Single()).FollowDelay.Value = 1200);
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AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
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AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
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}
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private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
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@ -181,12 +181,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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#endregion
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protected override void Update()
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{
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base.Update();
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Stack.Padding = new MarginPadding { Bottom = screenScreenFooter.DrawHeight - screenScreenFooter.Y };
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}
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private void updateFooter(IScreen? _, IScreen? newScreen)
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{
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if (newScreen is IOsuScreen osuScreen && osuScreen.ShowFooter)
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@ -11,6 +11,8 @@ using Moq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -20,6 +22,7 @@ using osu.Game.Overlays;
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using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens;
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using osu.Game.Screens.Footer;
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using osuTK;
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using osuTK.Input;
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@ -28,6 +31,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public partial class TestSceneFirstRunSetupOverlay : OsuManualInputManagerTestScene
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{
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private FirstRunSetupOverlay overlay;
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private ScreenFooter footer;
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private readonly Mock<TestPerformerFromScreenRunner> performer = new Mock<TestPerformerFromScreenRunner>();
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@ -60,19 +64,16 @@ namespace osu.Game.Tests.Visual.UserInterface
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.Callback((Notification n) => lastNotification = n);
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});
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AddStep("add overlay", () =>
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{
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Child = overlay = new FirstRunSetupOverlay
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{
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State = { Value = Visibility.Visible }
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};
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});
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createOverlay();
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AddStep("show overlay", () => overlay.Show());
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}
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[Test]
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public void TestBasic()
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{
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AddAssert("overlay visible", () => overlay.State.Value == Visibility.Visible);
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AddAssert("footer visible", () => footer.State.Value == Visibility.Visible);
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}
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[Test]
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@ -82,16 +83,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("step through", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.TriggerClick();
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if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.AsNonNull().TriggerClick();
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return overlay.State.Value == Visibility.Hidden;
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});
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AddAssert("first run false", () => !LocalConfig.Get<bool>(OsuSetting.ShowFirstRunSetup));
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AddStep("add overlay", () =>
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{
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Child = overlay = new FirstRunSetupOverlay();
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});
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createOverlay();
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AddWaitStep("wait some", 5);
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@ -109,7 +107,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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if (keyboard)
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InputManager.Key(Key.Enter);
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else
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overlay.NextButton.TriggerClick();
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overlay.NextButton.AsNonNull().TriggerClick();
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}
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return overlay.State.Value == Visibility.Hidden;
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@ -128,11 +126,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestCase(true)]
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public void TestBackButton(bool keyboard)
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{
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AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
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AddUntilStep("step to last", () =>
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{
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var nextButton = overlay.NextButton;
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var nextButton = overlay.NextButton.AsNonNull();
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if (overlay.CurrentScreen?.IsLoaded != false)
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nextButton.TriggerClick();
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@ -142,24 +138,29 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("step back to start", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false)
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if (overlay.CurrentScreen?.IsLoaded != false && !(overlay.CurrentScreen is ScreenWelcome))
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{
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if (keyboard)
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InputManager.Key(Key.Escape);
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else
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overlay.BackButton.TriggerClick();
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footer.BackButton.TriggerClick();
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}
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return overlay.CurrentScreen is ScreenWelcome;
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});
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AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
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AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
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if (keyboard)
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{
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AddStep("exit via keyboard", () => InputManager.Key(Key.Escape));
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AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
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}
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else
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{
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AddStep("press back button", () => footer.BackButton.TriggerClick());
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AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
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}
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}
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[Test]
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@ -185,7 +186,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestResumeViaNotification()
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{
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AddStep("step to next", () => overlay.NextButton.TriggerClick());
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AddStep("step to next", () => overlay.NextButton.AsNonNull().TriggerClick());
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AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale);
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@ -200,6 +201,27 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
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}
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private void createOverlay()
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{
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AddStep("add overlay", () =>
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{
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var receptor = new ScreenFooter.BackReceptor();
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footer = new ScreenFooter(receptor);
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new[] { (typeof(ScreenFooter), (object)footer) },
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Children = new Drawable[]
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{
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receptor,
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overlay = new FirstRunSetupOverlay(),
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footer,
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}
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};
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});
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}
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// interface mocks break hot reload, mocking this stub implementation instead works around it.
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// see: https://github.com/moq/moq4/issues/1252
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[UsedImplicitly]
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@ -24,6 +24,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Tests.Mods;
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using osuTK;
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using osuTK.Input;
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@ -94,12 +95,28 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void createScreen()
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{
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AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
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AddStep("create screen", () =>
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible },
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Beatmap = Beatmap.Value,
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SelectedMods = { BindTarget = SelectedMods }
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var receptor = new ScreenFooter.BackReceptor();
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var footer = new ScreenFooter(receptor);
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new[] { (typeof(ScreenFooter), (object)footer) },
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Children = new Drawable[]
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{
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receptor,
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modSelectOverlay = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible },
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Beatmap = { Value = Beatmap.Value },
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SelectedMods = { BindTarget = SelectedMods },
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},
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footer,
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}
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};
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});
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waitForColumnLoad();
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}
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@ -120,7 +137,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("mod multiplier correct", () =>
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{
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double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
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return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
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return Precision.AlmostEquals(multiplier, this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
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@ -135,7 +152,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("mod multiplier correct", () =>
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{
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double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
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return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
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return Precision.AlmostEquals(multiplier, this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
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@ -757,7 +774,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("click back button", () =>
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{
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InputManager.MoveMouseTo(modSelectOverlay.BackButton);
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InputManager.MoveMouseTo(this.ChildrenOfType<ScreenBackButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
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@ -885,7 +902,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("difficulty multiplier display shows correct value",
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() => modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON));
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() => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON));
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// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
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// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
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@ -895,7 +912,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModCustomisationPanel>().Single()
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.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
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AddUntilStep("difficulty multiplier display shows correct value",
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() => modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON));
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() => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON));
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}
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[Test]
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@ -1015,8 +1032,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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private partial class TestModSelectOverlay : UserModSelectOverlay
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{
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protected override bool ShowPresets => true;
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public new ShearedButton BackButton => base.BackButton;
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}
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private class TestUnimplementedMod : Mod
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|
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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private DependencyProvidingContainer contentContainer = null!;
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private ScreenFooter screenFooter = null!;
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private TestModSelectOverlay overlay = null!;
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private TestModSelectOverlay modOverlay = null!;
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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Children = new Drawable[]
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{
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overlay = new TestModSelectOverlay(),
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modOverlay = new TestModSelectOverlay(),
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new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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screenFooter.SetButtons(new ScreenFooterButton[]
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{
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new ScreenFooterButtonMods(overlay) { Current = SelectedMods },
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new ScreenFooterButtonMods(modOverlay) { Current = SelectedMods },
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new ScreenFooterButtonRandom(),
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new ScreenFooterButtonOptions(),
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});
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@ -178,6 +178,24 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("footer hidden", () => screenFooter.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestLoadOverlayAfterFooterIsDisplayed()
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{
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TestShearedOverlayContainer externalOverlay = null!;
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AddStep("show mod overlay", () => modOverlay.Show());
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AddUntilStep("mod footer content shown", () => this.ChildrenOfType<ModSelectFooterContent>().SingleOrDefault()?.IsPresent, () => Is.True);
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AddStep("add external overlay", () => contentContainer.Add(externalOverlay = new TestShearedOverlayContainer()));
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AddUntilStep("wait for load", () => externalOverlay.IsLoaded);
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AddAssert("mod footer content still shown", () => this.ChildrenOfType<ModSelectFooterContent>().SingleOrDefault()?.IsPresent, () => Is.True);
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AddAssert("external overlay content not shown", () => this.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().SingleOrDefault()?.IsPresent, () => Is.Not.True);
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AddStep("hide mod overlay", () => modOverlay.Hide());
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AddUntilStep("mod footer content hidden", () => this.ChildrenOfType<ModSelectFooterContent>().SingleOrDefault()?.IsPresent, () => Is.Not.True);
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AddAssert("external overlay content still not shown", () => this.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().SingleOrDefault()?.IsPresent, () => Is.Not.True);
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}
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private partial class TestModSelectOverlay : UserModSelectOverlay
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{
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protected override bool ShowPresets => true;
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@ -185,8 +203,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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private partial class TestShearedOverlayContainer : ShearedOverlayContainer
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{
|
||||
public override bool UseNewFooter => true;
|
||||
|
||||
public TestShearedOverlayContainer()
|
||||
: base(OverlayColourScheme.Orange)
|
||||
{
|
||||
@ -212,7 +228,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
return false;
|
||||
}
|
||||
|
||||
public override Drawable CreateFooterContent() => new TestFooterContent();
|
||||
public override VisibilityContainer CreateFooterContent() => new TestFooterContent();
|
||||
|
||||
public partial class TestFooterContent : VisibilityContainer
|
||||
{
|
||||
|
@ -51,6 +51,7 @@ using osu.Game.Online.Chat;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
@ -83,7 +84,7 @@ namespace osu.Game
|
||||
public partial class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
|
||||
{
|
||||
#if DEBUG
|
||||
// Different port allows runnning release and debug builds alongside each other.
|
||||
// Different port allows running release and debug builds alongside each other.
|
||||
public const int IPC_PORT = 44824;
|
||||
#else
|
||||
public const int IPC_PORT = 44823;
|
||||
@ -132,6 +133,8 @@ namespace osu.Game
|
||||
|
||||
private Container topMostOverlayContent;
|
||||
|
||||
private Container footerBasedOverlayContent;
|
||||
|
||||
protected ScalingContainer ScreenContainer { get; private set; }
|
||||
|
||||
protected Container ScreenOffsetContainer { get; private set; }
|
||||
@ -156,8 +159,6 @@ namespace osu.Game
|
||||
|
||||
private float toolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0);
|
||||
|
||||
private float screenFooterOffset => (ScreenFooter?.DrawHeight ?? 0) - (ScreenFooter?.Position.Y ?? 0);
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
/// <summary>
|
||||
@ -242,7 +243,11 @@ namespace osu.Game
|
||||
throw new ArgumentException($@"{overlayContainer} has already been registered via {nameof(IOverlayManager.RegisterBlockingOverlay)} once.");
|
||||
|
||||
externalOverlays.Add(overlayContainer);
|
||||
overlayContent.Add(overlayContainer);
|
||||
|
||||
if (overlayContainer is ShearedOverlayContainer)
|
||||
footerBasedOverlayContent.Add(overlayContainer);
|
||||
else
|
||||
overlayContent.Add(overlayContainer);
|
||||
|
||||
if (overlayContainer is OsuFocusedOverlayContainer focusedOverlayContainer)
|
||||
focusedOverlays.Add(focusedOverlayContainer);
|
||||
@ -934,7 +939,6 @@ namespace osu.Game
|
||||
return string.Join(" / ", combinations);
|
||||
};
|
||||
|
||||
Container logoContainer;
|
||||
ScreenFooter.BackReceptor backReceptor;
|
||||
|
||||
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
|
||||
@ -948,6 +952,8 @@ namespace osu.Game
|
||||
|
||||
Add(sessionIdleTracker);
|
||||
|
||||
Container logoContainer;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new VolumeControlReceptor
|
||||
@ -976,11 +982,19 @@ namespace osu.Game
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () => ScreenFooter.OnBack?.Invoke(),
|
||||
},
|
||||
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
footerBasedOverlayContent = new Container
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new PopoverContainer
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = ScreenFooter = new ScreenFooter(backReceptor)
|
||||
{
|
||||
RequestLogoInFront = inFront => ScreenContainer.ChangeChildDepth(logoContainer, inFront ? float.MinValue : 0),
|
||||
OnBack = () =>
|
||||
{
|
||||
if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen))
|
||||
@ -991,7 +1005,6 @@ namespace osu.Game
|
||||
}
|
||||
},
|
||||
},
|
||||
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
}
|
||||
},
|
||||
}
|
||||
@ -1025,7 +1038,7 @@ namespace osu.Game
|
||||
|
||||
if (!IsDeployedBuild)
|
||||
{
|
||||
dependencies.Cache(versionManager = new VersionManager { Depth = int.MinValue });
|
||||
dependencies.Cache(versionManager = new VersionManager());
|
||||
loadComponentSingleFile(versionManager, ScreenContainer.Add);
|
||||
}
|
||||
|
||||
@ -1072,7 +1085,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(CreateUpdateManager(), Add, true);
|
||||
|
||||
// overlay elements
|
||||
loadComponentSingleFile(FirstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(FirstRunOverlay = new FirstRunSetupOverlay(), footerBasedOverlayContent.Add, true);
|
||||
loadComponentSingleFile(new ManageCollectionsDialog(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
|
||||
@ -1137,7 +1150,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
// ensure only one of these overlays are open at once.
|
||||
var singleDisplayOverlays = new OverlayContainer[] { FirstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
|
||||
|
||||
foreach (var overlay in singleDisplayOverlays)
|
||||
{
|
||||
@ -1485,7 +1498,6 @@ namespace osu.Game
|
||||
|
||||
ScreenOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
|
||||
overlayOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
|
||||
ScreenStack.Padding = new MarginPadding { Bottom = screenFooterOffset };
|
||||
|
||||
float horizontalOffset = 0f;
|
||||
|
||||
|
@ -23,6 +23,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Footer;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -153,6 +154,7 @@ namespace osu.Game.Overlays.FirstRunSetup
|
||||
|
||||
OsuScreenStack stack;
|
||||
OsuLogo logo;
|
||||
ScreenFooter footer;
|
||||
|
||||
Padding = new MarginPadding(5);
|
||||
|
||||
@ -166,7 +168,8 @@ namespace osu.Game.Overlays.FirstRunSetup
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(0.5f),
|
||||
})
|
||||
}),
|
||||
(typeof(ScreenFooter), footer = new ScreenFooter()),
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -178,7 +181,8 @@ namespace osu.Game.Overlays.FirstRunSetup
|
||||
Children = new Drawable[]
|
||||
{
|
||||
stack = new OsuScreenStack(),
|
||||
logo
|
||||
footer,
|
||||
logo,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ using osu.Game.Overlays.FirstRunSetup;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Footer;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
@ -44,8 +45,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private ScreenStack? stack;
|
||||
|
||||
public ShearedButton NextButton = null!;
|
||||
public ShearedButton BackButton = null!;
|
||||
public ShearedButton? NextButton => DisplayedFooterContent?.NextButton;
|
||||
|
||||
private readonly Bindable<bool> showFirstRunSetup = new Bindable<bool>();
|
||||
|
||||
@ -90,7 +90,7 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Bottom = 20, },
|
||||
Padding = new MarginPadding { Bottom = 20 },
|
||||
Child = new GridContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -134,51 +134,6 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
FooterContent.Add(new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Vertical = PADDING },
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 10),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 10),
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
Empty(),
|
||||
BackButton = new ShearedButton(300)
|
||||
{
|
||||
Text = CommonStrings.Back,
|
||||
Action = showPreviousStep,
|
||||
Enabled = { Value = false },
|
||||
DarkerColour = colours.Pink2,
|
||||
LighterColour = colours.Pink1,
|
||||
},
|
||||
NextButton = new ShearedButton(0)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
Text = FirstRunSetupOverlayStrings.GetStarted,
|
||||
DarkerColour = ColourProvider.Colour2,
|
||||
LighterColour = ColourProvider.Colour1,
|
||||
Action = showNextStep
|
||||
},
|
||||
Empty(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -190,6 +145,36 @@ namespace osu.Game.Overlays
|
||||
if (showFirstRunSetup.Value) Show();
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private ScreenFooter footer { get; set; } = null!;
|
||||
|
||||
public new FirstRunSetupFooterContent? DisplayedFooterContent => base.DisplayedFooterContent as FirstRunSetupFooterContent;
|
||||
|
||||
public override VisibilityContainer CreateFooterContent()
|
||||
{
|
||||
var footerContent = new FirstRunSetupFooterContent
|
||||
{
|
||||
ShowNextStep = showNextStep,
|
||||
};
|
||||
|
||||
footerContent.OnLoadComplete += _ => updateButtons();
|
||||
return footerContent;
|
||||
}
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
if (currentStepIndex == 0)
|
||||
return false;
|
||||
|
||||
Debug.Assert(stack != null);
|
||||
|
||||
stack.CurrentScreen.Exit();
|
||||
currentStepIndex--;
|
||||
|
||||
updateButtons();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (!e.Repeat)
|
||||
@ -197,19 +182,12 @@ namespace osu.Game.Overlays
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Select:
|
||||
NextButton.TriggerClick();
|
||||
DisplayedFooterContent?.NextButton.TriggerClick();
|
||||
return true;
|
||||
|
||||
case GlobalAction.Back:
|
||||
if (BackButton.Enabled.Value)
|
||||
{
|
||||
BackButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
// If back button is disabled, we are at the first step.
|
||||
// The base call will handle dismissal of the overlay.
|
||||
break;
|
||||
footer.BackButton.TriggerClick();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -279,19 +257,6 @@ namespace osu.Game.Overlays
|
||||
showNextStep();
|
||||
}
|
||||
|
||||
private void showPreviousStep()
|
||||
{
|
||||
if (currentStepIndex == 0)
|
||||
return;
|
||||
|
||||
Debug.Assert(stack != null);
|
||||
|
||||
stack.CurrentScreen.Exit();
|
||||
currentStepIndex--;
|
||||
|
||||
updateButtons();
|
||||
}
|
||||
|
||||
private void showNextStep()
|
||||
{
|
||||
Debug.Assert(currentStepIndex != null);
|
||||
@ -322,29 +287,61 @@ namespace osu.Game.Overlays
|
||||
updateButtons();
|
||||
}
|
||||
|
||||
private void updateButtons()
|
||||
private void updateButtons() => DisplayedFooterContent?.UpdateButtons(currentStepIndex, steps);
|
||||
|
||||
public partial class FirstRunSetupFooterContent : VisibilityContainer
|
||||
{
|
||||
BackButton.Enabled.Value = currentStepIndex > 0;
|
||||
NextButton.Enabled.Value = currentStepIndex != null;
|
||||
public ShearedButton NextButton { get; private set; } = null!;
|
||||
|
||||
if (currentStepIndex == null)
|
||||
return;
|
||||
public Action? ShowNextStep;
|
||||
|
||||
bool isFirstStep = currentStepIndex == 0;
|
||||
bool isLastStep = currentStepIndex == steps.Count - 1;
|
||||
|
||||
if (isFirstStep)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
BackButton.Text = CommonStrings.Back;
|
||||
NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = NextButton = new ShearedButton(0)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Right = 12f },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
Text = FirstRunSetupOverlayStrings.GetStarted,
|
||||
DarkerColour = colourProvider.Colour2,
|
||||
LighterColour = colourProvider.Colour1,
|
||||
Action = () => ShowNextStep?.Invoke(),
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
BackButton.Text = LocalisableString.Interpolate($@"{CommonStrings.Back} ({steps[currentStepIndex.Value - 1].GetLocalisableDescription()})");
|
||||
|
||||
NextButton.Text = isLastStep
|
||||
? CommonStrings.Finish
|
||||
: LocalisableString.Interpolate($@"{CommonStrings.Next} ({steps[currentStepIndex.Value + 1].GetLocalisableDescription()})");
|
||||
public void UpdateButtons(int? currentStep, IReadOnlyList<Type> steps)
|
||||
{
|
||||
NextButton.Enabled.Value = currentStep != null;
|
||||
|
||||
if (currentStep == null)
|
||||
return;
|
||||
|
||||
bool isFirstStep = currentStep == 0;
|
||||
bool isLastStep = currentStep == steps.Count - 1;
|
||||
|
||||
if (isFirstStep)
|
||||
NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
|
||||
else
|
||||
{
|
||||
NextButton.Text = isLastStep
|
||||
? CommonStrings.Finish
|
||||
: LocalisableString.Interpolate($@"{CommonStrings.Next} ({steps[currentStep.Value + 1].GetLocalisableDescription()})");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.Delay(400).FadeOut();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
177
osu.Game/Overlays/Mods/ModSelectFooterContent.cs
Normal file
177
osu.Game/Overlays/Mods/ModSelectFooterContent.cs
Normal file
@ -0,0 +1,177 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public partial class ModSelectFooterContent : VisibilityContainer
|
||||
{
|
||||
private readonly ModSelectOverlay overlay;
|
||||
|
||||
private RankingInformationDisplay? rankingInformationDisplay;
|
||||
private BeatmapAttributesDisplay? beatmapAttributesDisplay;
|
||||
private FillFlowContainer<ShearedButton> buttonFlow = null!;
|
||||
private FillFlowContainer contentFlow = null!;
|
||||
|
||||
public DeselectAllModsButton? DeselectAllModsButton { get; set; }
|
||||
|
||||
public readonly IBindable<WorkingBeatmap?> Beatmap = new Bindable<WorkingBeatmap?>();
|
||||
public readonly IBindable<IReadOnlyList<Mod>> ActiveMods = new Bindable<IReadOnlyList<Mod>>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the effects (on score multiplier, on or beatmap difficulty) of the current selected set of mods should be shown.
|
||||
/// </summary>
|
||||
protected virtual bool ShowModEffects => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the ranking information and beatmap attributes displays are stacked vertically due to small space.
|
||||
/// </summary>
|
||||
public bool DisplaysStackedVertically { get; private set; }
|
||||
|
||||
public ModSelectFooterContent(ModSelectOverlay overlay)
|
||||
{
|
||||
this.overlay = overlay;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = buttonFlow = new FillFlowContainer<ShearedButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Padding = new MarginPadding { Horizontal = 20 },
|
||||
Spacing = new Vector2(10),
|
||||
ChildrenEnumerable = CreateButtons(),
|
||||
};
|
||||
|
||||
if (ShowModEffects)
|
||||
{
|
||||
AddInternal(contentFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(30, 10),
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding { Horizontal = 20 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rankingInformationDisplay = new RankingInformationDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight
|
||||
},
|
||||
beatmapAttributesDisplay = new BeatmapAttributesDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
BeatmapInfo = { Value = Beatmap.Value?.BeatmapInfo },
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private ModSettingChangeTracker? modSettingChangeTracker;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.BindValueChanged(b =>
|
||||
{
|
||||
if (beatmapAttributesDisplay != null)
|
||||
beatmapAttributesDisplay.BeatmapInfo.Value = b.NewValue?.BeatmapInfo;
|
||||
}, true);
|
||||
|
||||
ActiveMods.BindValueChanged(m =>
|
||||
{
|
||||
updateInformation();
|
||||
|
||||
modSettingChangeTracker?.Dispose();
|
||||
|
||||
// Importantly, use ActiveMods.Value here (and not the ValueChanged NewValue) as the latter can
|
||||
// potentially be stale, due to complexities in the way change trackers work.
|
||||
//
|
||||
// See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988
|
||||
modSettingChangeTracker = new ModSettingChangeTracker(ActiveMods.Value);
|
||||
modSettingChangeTracker.SettingChanged += _ => updateInformation();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void updateInformation()
|
||||
{
|
||||
if (rankingInformationDisplay != null)
|
||||
{
|
||||
double multiplier = 1.0;
|
||||
|
||||
foreach (var mod in ActiveMods.Value)
|
||||
multiplier *= mod.ScoreMultiplier;
|
||||
|
||||
rankingInformationDisplay.ModMultiplier.Value = multiplier;
|
||||
rankingInformationDisplay.Ranked.Value = ActiveMods.Value.All(m => m.Ranked);
|
||||
}
|
||||
|
||||
if (beatmapAttributesDisplay != null)
|
||||
beatmapAttributesDisplay.Mods.Value = ActiveMods.Value;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (beatmapAttributesDisplay != null)
|
||||
{
|
||||
float rightEdgeOfLastButton = buttonFlow[^1].ScreenSpaceDrawQuad.TopRight.X;
|
||||
|
||||
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
|
||||
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
|
||||
float projectedLeftEdgeOfExpandedBeatmapAttributesDisplay = buttonFlow.ToScreenSpace(buttonFlow.DrawSize - new Vector2(640, 0)).X;
|
||||
|
||||
DisplaysStackedVertically = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedBeatmapAttributesDisplay;
|
||||
|
||||
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
|
||||
if (Alpha == 1)
|
||||
beatmapAttributesDisplay.Collapsed.Value = DisplaysStackedVertically;
|
||||
|
||||
contentFlow.LayoutDuration = 200;
|
||||
contentFlow.LayoutEasing = Easing.OutQuint;
|
||||
contentFlow.Direction = DisplaysStackedVertically ? FillDirection.Vertical : FillDirection.Horizontal;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<ShearedButton> CreateButtons() => new[]
|
||||
{
|
||||
DeselectAllModsButton = new DeselectAllModsButton(overlay)
|
||||
};
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToY(0, 400, Easing.OutQuint)
|
||||
.FadeIn(400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.MoveToY(-20f, 200, Easing.OutQuint)
|
||||
.FadeOut(200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -27,6 +27,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Footer;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -87,11 +88,6 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public ShearedSearchTextBox SearchTextBox { get; private set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the effects (on score multiplier, on or beatmap difficulty) of the current selected set of mods should be shown.
|
||||
/// </summary>
|
||||
protected virtual bool ShowModEffects => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether per-mod customisation controls are visible.
|
||||
/// </summary>
|
||||
@ -108,11 +104,6 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected virtual IReadOnlyList<Mod> ComputeActiveMods() => SelectedMods.Value;
|
||||
|
||||
protected virtual IEnumerable<ShearedButton> CreateFooterButtons()
|
||||
{
|
||||
yield return deselectAllModsButton = new DeselectAllModsButton(this);
|
||||
}
|
||||
|
||||
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> globalAvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
|
||||
|
||||
public IEnumerable<ModState> AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value);
|
||||
@ -121,34 +112,18 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private ColumnScrollContainer columnScroll = null!;
|
||||
private ColumnFlowContainer columnFlow = null!;
|
||||
private FillFlowContainer<ShearedButton> footerButtonFlow = null!;
|
||||
private FillFlowContainer footerContentFlow = null!;
|
||||
private DeselectAllModsButton deselectAllModsButton = null!;
|
||||
|
||||
private Container aboveColumnsContent = null!;
|
||||
private RankingInformationDisplay? rankingInformationDisplay;
|
||||
private BeatmapAttributesDisplay? beatmapAttributesDisplay;
|
||||
private ModCustomisationPanel customisationPanel = null!;
|
||||
|
||||
protected ShearedButton BackButton { get; private set; } = null!;
|
||||
protected SelectAllModsButton? SelectAllModsButton { get; set; }
|
||||
protected virtual SelectAllModsButton? SelectAllModsButton => null;
|
||||
|
||||
private Sample? columnAppearSample;
|
||||
|
||||
private WorkingBeatmap? beatmap;
|
||||
public readonly Bindable<WorkingBeatmap?> Beatmap = new Bindable<WorkingBeatmap?>();
|
||||
|
||||
public WorkingBeatmap? Beatmap
|
||||
{
|
||||
get => beatmap;
|
||||
set
|
||||
{
|
||||
if (beatmap == value) return;
|
||||
|
||||
beatmap = value;
|
||||
if (IsLoaded && beatmapAttributesDisplay != null)
|
||||
beatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo;
|
||||
}
|
||||
}
|
||||
[Resolved]
|
||||
private ScreenFooter? footer { get; set; }
|
||||
|
||||
protected ModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
|
||||
: base(colourScheme)
|
||||
@ -227,59 +202,6 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
});
|
||||
|
||||
FooterContent.Add(footerButtonFlow = new FillFlowContainer<ShearedButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = PADDING,
|
||||
Horizontal = 70
|
||||
},
|
||||
Spacing = new Vector2(10),
|
||||
ChildrenEnumerable = CreateFooterButtons().Prepend(BackButton = new ShearedButton(BUTTON_WIDTH)
|
||||
{
|
||||
Text = CommonStrings.Back,
|
||||
Action = Hide,
|
||||
DarkerColour = colours.Pink2,
|
||||
LighterColour = colours.Pink1
|
||||
})
|
||||
});
|
||||
|
||||
if (ShowModEffects)
|
||||
{
|
||||
FooterContent.Add(footerContentFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(30, 10),
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Vertical = PADDING,
|
||||
Horizontal = 20
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rankingInformationDisplay = new RankingInformationDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight
|
||||
},
|
||||
beatmapAttributesDisplay = new BeatmapAttributesDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
BeatmapInfo = { Value = Beatmap?.BeatmapInfo },
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
globalAvailableMods.BindTo(game.AvailableMods);
|
||||
|
||||
textSearchStartsActive = configManager.GetBindable<bool>(OsuSetting.ModSelectTextSearchStartsActive);
|
||||
@ -293,8 +215,6 @@ namespace osu.Game.Overlays.Mods
|
||||
SearchTextBox.Current.Value = string.Empty;
|
||||
}
|
||||
|
||||
private ModSettingChangeTracker? modSettingChangeTracker;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
// this is called before base call so that the mod state is populated early, and the transition in `PopIn()` can play out properly.
|
||||
@ -317,23 +237,6 @@ namespace osu.Game.Overlays.Mods
|
||||
ActiveMods.Value = ComputeActiveMods();
|
||||
}, true);
|
||||
|
||||
ActiveMods.BindValueChanged(_ =>
|
||||
{
|
||||
updateOverlayInformation();
|
||||
|
||||
modSettingChangeTracker?.Dispose();
|
||||
|
||||
if (AllowCustomisation)
|
||||
{
|
||||
// Importantly, use ActiveMods.Value here (and not the ValueChanged NewValue) as the latter can
|
||||
// potentially be stale, due to complexities in the way change trackers work.
|
||||
//
|
||||
// See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988
|
||||
modSettingChangeTracker = new ModSettingChangeTracker(ActiveMods.Value);
|
||||
modSettingChangeTracker.SettingChanged += _ => updateOverlayInformation();
|
||||
}
|
||||
}, true);
|
||||
|
||||
customisationPanel.Expanded.BindValueChanged(_ => updateCustomisationVisualState(), true);
|
||||
|
||||
SearchTextBox.Current.BindValueChanged(query =>
|
||||
@ -351,6 +254,14 @@ namespace osu.Game.Overlays.Mods
|
||||
});
|
||||
}
|
||||
|
||||
public new ModSelectFooterContent? DisplayedFooterContent => base.DisplayedFooterContent as ModSelectFooterContent;
|
||||
|
||||
public override VisibilityContainer CreateFooterContent() => new ModSelectFooterContent(this)
|
||||
{
|
||||
Beatmap = { BindTarget = Beatmap },
|
||||
ActiveMods = { BindTarget = ActiveMods },
|
||||
};
|
||||
|
||||
private static readonly LocalisableString input_search_placeholder = Resources.Localisation.Web.CommonStrings.InputSearch;
|
||||
private static readonly LocalisableString tab_to_search_placeholder = ModSelectOverlayStrings.TabToSearch;
|
||||
|
||||
@ -359,26 +270,7 @@ namespace osu.Game.Overlays.Mods
|
||||
base.Update();
|
||||
|
||||
SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? input_search_placeholder : tab_to_search_placeholder;
|
||||
|
||||
if (beatmapAttributesDisplay != null)
|
||||
{
|
||||
float rightEdgeOfLastButton = footerButtonFlow[^1].ScreenSpaceDrawQuad.TopRight.X;
|
||||
|
||||
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
|
||||
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
|
||||
float projectedLeftEdgeOfExpandedBeatmapAttributesDisplay = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
|
||||
|
||||
bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedBeatmapAttributesDisplay;
|
||||
|
||||
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
|
||||
if (Alpha == 1)
|
||||
beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough;
|
||||
|
||||
footerContentFlow.LayoutDuration = 200;
|
||||
footerContentFlow.LayoutEasing = Easing.OutQuint;
|
||||
footerContentFlow.Direction = screenIsntWideEnough ? FillDirection.Vertical : FillDirection.Horizontal;
|
||||
aboveColumnsContent.Padding = aboveColumnsContent.Padding with { Bottom = screenIsntWideEnough ? 70f : 15f };
|
||||
}
|
||||
aboveColumnsContent.Padding = aboveColumnsContent.Padding with { Bottom = DisplayedFooterContent?.DisplaysStackedVertically == true ? 75f : 15f };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -456,27 +348,6 @@ namespace osu.Game.Overlays.Mods
|
||||
modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates any information displayed on the overlay regarding the effects of the active mods.
|
||||
/// This reads from <see cref="ActiveMods"/> instead of <see cref="SelectedMods"/>.
|
||||
/// </summary>
|
||||
private void updateOverlayInformation()
|
||||
{
|
||||
if (rankingInformationDisplay != null)
|
||||
{
|
||||
double multiplier = 1.0;
|
||||
|
||||
foreach (var mod in ActiveMods.Value)
|
||||
multiplier *= mod.ScoreMultiplier;
|
||||
|
||||
rankingInformationDisplay.ModMultiplier.Value = multiplier;
|
||||
rankingInformationDisplay.Ranked.Value = ActiveMods.Value.All(m => m.Ranked);
|
||||
}
|
||||
|
||||
if (beatmapAttributesDisplay != null)
|
||||
beatmapAttributesDisplay.Mods.Value = ActiveMods.Value;
|
||||
}
|
||||
|
||||
private void updateCustomisation()
|
||||
{
|
||||
if (!AllowCustomisation)
|
||||
@ -702,7 +573,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
if (!SearchTextBox.HasFocus && !customisationPanel.Expanded.Value)
|
||||
{
|
||||
deselectAllModsButton.TriggerClick();
|
||||
DisplayedFooterContent?.DeselectAllModsButton?.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -733,7 +604,13 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
return base.OnPressed(e);
|
||||
|
||||
void hideOverlay() => BackButton.TriggerClick();
|
||||
void hideOverlay()
|
||||
{
|
||||
if (footer != null)
|
||||
footer.BackButton.TriggerClick();
|
||||
else
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IKeyBindingHandler{PlatformAction}"/>
|
||||
@ -741,7 +618,7 @@ namespace osu.Game.Overlays.Mods
|
||||
/// This is handled locally here due to conflicts in input handling between the search text box and the select all mods button.
|
||||
/// Attempting to handle this action locally in both places leads to a possible scenario
|
||||
/// wherein activating the "select all" platform binding will both select all text in the search box and select all mods.
|
||||
/// </remarks>>
|
||||
/// </remarks>
|
||||
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
|
||||
{
|
||||
if (e.Repeat || e.Action != PlatformAction.SelectAll || SelectAllModsButton == null)
|
||||
|
@ -1,12 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Footer;
|
||||
@ -37,9 +38,6 @@ namespace osu.Game.Overlays.Mods
|
||||
[Resolved]
|
||||
private ScreenFooter? footer { get; set; }
|
||||
|
||||
// todo: very temporary property that will be removed once ModSelectOverlay and FirstRunSetupOverlay are updated to use new footer.
|
||||
public virtual bool UseNewFooter => false;
|
||||
|
||||
/// <summary>
|
||||
/// A container containing all content, including the header and footer.
|
||||
/// May be used for overlay-wide animations.
|
||||
@ -60,6 +58,10 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
|
||||
// ShearedOverlayContainers are placed at a layer within the screen container as they rely on ScreenFooter which must be placed there.
|
||||
// Therefore, dimming must be managed locally, since DimMainContent dims the entire screen layer.
|
||||
protected sealed override bool DimMainContent => false;
|
||||
|
||||
protected ShearedOverlayContainer(OverlayColourScheme colourScheme)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -70,13 +72,16 @@ namespace osu.Game.Overlays.Mods
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
const float footer_height = ScreenFooter.HEIGHT;
|
||||
|
||||
Child = TopLevelContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourProvider.Background6.Opacity(0.75f),
|
||||
},
|
||||
Header = new ShearedOverlayHeader
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@ -90,38 +95,19 @@ namespace osu.Game.Overlays.Mods
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = ShearedOverlayHeader.HEIGHT,
|
||||
Bottom = footer_height + PADDING,
|
||||
Bottom = ScreenFooter.HEIGHT + PADDING,
|
||||
}
|
||||
},
|
||||
Footer = new InputBlockingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = float.MinValue,
|
||||
Height = footer_height,
|
||||
Margin = new MarginPadding { Top = PADDING },
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourProvider.Background5
|
||||
},
|
||||
FooterContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public VisibilityContainer? DisplayedFooterContent { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates content to be displayed on the game-wide footer.
|
||||
/// </summary>
|
||||
public virtual Drawable CreateFooterContent() => Empty();
|
||||
public virtual VisibilityContainer? CreateFooterContent() => null;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the back button in the footer is pressed.
|
||||
@ -140,6 +126,7 @@ namespace osu.Game.Overlays.Mods
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
private IDisposable? activeOverlayRegistration;
|
||||
private bool hideFooterOnPopOut;
|
||||
|
||||
protected override void PopIn()
|
||||
@ -150,9 +137,10 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
Header.MoveToY(0, fade_in_duration, Easing.OutQuint);
|
||||
|
||||
if (UseNewFooter && footer != null)
|
||||
if (footer != null)
|
||||
{
|
||||
footer.SetActiveOverlayContainer(this);
|
||||
activeOverlayRegistration = footer.RegisterActiveOverlayContainer(this, out var footerContent);
|
||||
DisplayedFooterContent = footerContent;
|
||||
|
||||
if (footer.State.Value == Visibility.Hidden)
|
||||
{
|
||||
@ -160,8 +148,6 @@ namespace osu.Game.Overlays.Mods
|
||||
hideFooterOnPopOut = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
Footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
@ -173,9 +159,11 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
Header.MoveToY(-Header.DrawHeight, fade_out_duration, Easing.OutQuint);
|
||||
|
||||
if (UseNewFooter && footer != null)
|
||||
if (footer != null)
|
||||
{
|
||||
footer.ClearActiveOverlayContainer();
|
||||
activeOverlayRegistration?.Dispose();
|
||||
activeOverlayRegistration = null;
|
||||
DisplayedFooterContent = null;
|
||||
|
||||
if (hideFooterOnPopOut)
|
||||
{
|
||||
@ -183,8 +171,6 @@ namespace osu.Game.Overlays.Mods
|
||||
hideFooterOnPopOut = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
Footer.MoveToY(Footer.DrawHeight, fade_out_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
@ -24,6 +25,7 @@ namespace osu.Game.Screens.Footer
|
||||
{
|
||||
private const int padding = 60;
|
||||
private const float delay_per_button = 30;
|
||||
private const double transition_duration = 400;
|
||||
|
||||
public const int HEIGHT = 50;
|
||||
|
||||
@ -37,8 +39,13 @@ namespace osu.Game.Screens.Footer
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||
|
||||
[Resolved]
|
||||
private OsuGame? game { get; set; }
|
||||
|
||||
public ScreenBackButton BackButton { get; private set; } = null!;
|
||||
|
||||
public Action<bool>? RequestLogoInFront { get; set; }
|
||||
|
||||
public Action? OnBack;
|
||||
|
||||
public ScreenFooter(BackReceptor? receptor = null)
|
||||
@ -101,19 +108,35 @@ namespace osu.Game.Screens.Footer
|
||||
};
|
||||
}
|
||||
|
||||
public void StartTrackingLogo(OsuLogo logo, float duration = 0, Easing easing = Easing.None) => logoTrackingContainer.StartTracking(logo, duration, easing);
|
||||
public void StopTrackingLogo() => logoTrackingContainer.StopTracking();
|
||||
private ScheduledDelegate? changeLogoDepthDelegate;
|
||||
|
||||
public void StartTrackingLogo(OsuLogo logo, float duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
changeLogoDepthDelegate?.Cancel();
|
||||
changeLogoDepthDelegate = null;
|
||||
|
||||
logoTrackingContainer.StartTracking(logo, duration, easing);
|
||||
RequestLogoInFront?.Invoke(true);
|
||||
}
|
||||
|
||||
public void StopTrackingLogo()
|
||||
{
|
||||
logoTrackingContainer.StopTracking();
|
||||
|
||||
if (game != null)
|
||||
changeLogoDepthDelegate = Scheduler.AddDelayed(() => RequestLogoInFront?.Invoke(false), transition_duration);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToY(0, 400, Easing.OutQuint)
|
||||
.FadeIn(400, Easing.OutQuint);
|
||||
this.MoveToY(0, transition_duration, Easing.OutQuint)
|
||||
.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.MoveToY(HEIGHT, 400, Easing.OutQuint)
|
||||
.FadeOut(400, Easing.OutQuint);
|
||||
this.MoveToY(HEIGHT, transition_duration, Easing.OutQuint)
|
||||
.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public void SetButtons(IReadOnlyList<ScreenFooterButton> buttons)
|
||||
@ -121,7 +144,7 @@ namespace osu.Game.Screens.Footer
|
||||
temporarilyHiddenButtons.Clear();
|
||||
overlays.Clear();
|
||||
|
||||
ClearActiveOverlayContainer();
|
||||
clearActiveOverlayContainer();
|
||||
|
||||
var oldButtons = buttonsFlow.ToArray();
|
||||
|
||||
@ -166,14 +189,15 @@ namespace osu.Game.Screens.Footer
|
||||
|
||||
private ShearedOverlayContainer? activeOverlay;
|
||||
private Container? contentContainer;
|
||||
|
||||
private readonly List<ScreenFooterButton> temporarilyHiddenButtons = new List<ScreenFooterButton>();
|
||||
|
||||
public void SetActiveOverlayContainer(ShearedOverlayContainer overlay)
|
||||
public IDisposable RegisterActiveOverlayContainer(ShearedOverlayContainer overlay, out VisibilityContainer? footerContent)
|
||||
{
|
||||
if (contentContainer != null)
|
||||
if (activeOverlay != null)
|
||||
{
|
||||
throw new InvalidOperationException(@"Cannot set overlay content while one is already present. " +
|
||||
$@"The previous overlay whose content is {contentContainer.Child.GetType().Name} should be hidden first.");
|
||||
$@"The previous overlay ({activeOverlay.GetType().Name}) should be hidden first.");
|
||||
}
|
||||
|
||||
activeOverlay = overlay;
|
||||
@ -197,7 +221,9 @@ namespace osu.Game.Screens.Footer
|
||||
|
||||
updateColourScheme(overlay.ColourProvider.ColourScheme);
|
||||
|
||||
var content = overlay.CreateFooterContent();
|
||||
footerContent = overlay.CreateFooterContent();
|
||||
|
||||
var content = footerContent ?? Empty();
|
||||
|
||||
Add(contentContainer = new Container
|
||||
{
|
||||
@ -211,29 +237,30 @@ namespace osu.Game.Screens.Footer
|
||||
this.Delay(60).Schedule(() => content.Show());
|
||||
else
|
||||
content.Show();
|
||||
|
||||
return new InvokeOnDisposal(clearActiveOverlayContainer);
|
||||
}
|
||||
|
||||
public void ClearActiveOverlayContainer()
|
||||
private void clearActiveOverlayContainer()
|
||||
{
|
||||
if (contentContainer == null)
|
||||
if (activeOverlay == null)
|
||||
return;
|
||||
|
||||
Debug.Assert(contentContainer != null);
|
||||
contentContainer.Child.Hide();
|
||||
|
||||
double timeUntilRun = contentContainer.Child.LatestTransformEndTime - Time.Current;
|
||||
|
||||
Container expireTarget = contentContainer;
|
||||
contentContainer = null;
|
||||
activeOverlay = null;
|
||||
|
||||
for (int i = 0; i < temporarilyHiddenButtons.Count; i++)
|
||||
makeButtonAppearFromBottom(temporarilyHiddenButtons[i], 0);
|
||||
|
||||
temporarilyHiddenButtons.Clear();
|
||||
|
||||
expireTarget.Delay(timeUntilRun).Expire();
|
||||
|
||||
updateColourScheme(OverlayColourScheme.Aquamarine);
|
||||
|
||||
contentContainer.Delay(timeUntilRun).Expire();
|
||||
contentContainer = null;
|
||||
activeOverlay = null;
|
||||
}
|
||||
|
||||
private void updateColourScheme(OverlayColourScheme colourScheme)
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Overlays;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -14,8 +15,6 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
{
|
||||
public partial class FreeModSelectOverlay : ModSelectOverlay
|
||||
{
|
||||
protected override bool ShowModEffects => false;
|
||||
|
||||
protected override bool AllowCustomisation => false;
|
||||
|
||||
public new Func<Mod, bool> IsValidMod
|
||||
@ -24,6 +23,8 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
set => base.IsValidMod = m => m.UserPlayable && value.Invoke(m);
|
||||
}
|
||||
|
||||
protected override SelectAllModsButton? SelectAllModsButton => DisplayedFooterContent?.SelectAllModsButton;
|
||||
|
||||
public FreeModSelectOverlay()
|
||||
: base(OverlayColourScheme.Plum)
|
||||
{
|
||||
@ -32,12 +33,35 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
protected override ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, true);
|
||||
|
||||
protected override IEnumerable<ShearedButton> CreateFooterButtons()
|
||||
=> base.CreateFooterButtons()
|
||||
.Prepend(SelectAllModsButton = new SelectAllModsButton(this)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
});
|
||||
public new FreeModSelectFooterContent? DisplayedFooterContent => base.DisplayedFooterContent as FreeModSelectFooterContent;
|
||||
|
||||
public override VisibilityContainer CreateFooterContent() => new FreeModSelectFooterContent(this)
|
||||
{
|
||||
Beatmap = { BindTarget = Beatmap },
|
||||
ActiveMods = { BindTarget = ActiveMods },
|
||||
};
|
||||
|
||||
public partial class FreeModSelectFooterContent : ModSelectFooterContent
|
||||
{
|
||||
private readonly FreeModSelectOverlay overlay;
|
||||
|
||||
protected override bool ShowModEffects => false;
|
||||
|
||||
public SelectAllModsButton? SelectAllModsButton;
|
||||
|
||||
public FreeModSelectFooterContent(FreeModSelectOverlay overlay)
|
||||
: base(overlay)
|
||||
{
|
||||
this.overlay = overlay;
|
||||
}
|
||||
|
||||
protected override IEnumerable<ShearedButton> CreateButtons()
|
||||
=> base.CreateButtons()
|
||||
.Prepend(SelectAllModsButton = new SelectAllModsButton(overlay)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -456,7 +456,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
|
||||
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID);
|
||||
|
||||
UserModsSelectOverlay.Beatmap = Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
|
||||
UserModsSelectOverlay.Beatmap.Value = Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
|
||||
}
|
||||
|
||||
protected virtual void UpdateMods()
|
||||
|
@ -851,7 +851,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapDetails.Beatmap = beatmap;
|
||||
|
||||
ModSelect.Beatmap = beatmap;
|
||||
ModSelect.Beatmap.Value = beatmap;
|
||||
|
||||
advancedStats.BeatmapInfo = beatmap.BeatmapInfo;
|
||||
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
@ -23,6 +22,8 @@ namespace osu.Game.Screens.SelectV2
|
||||
/// </summary>
|
||||
public partial class SongSelectV2 : OsuScreen
|
||||
{
|
||||
private const float logo_scale = 0.4f;
|
||||
|
||||
private readonly ModSelectOverlay modSelectOverlay = new SoloModSelectOverlay();
|
||||
|
||||
[Cached]
|
||||
@ -30,15 +31,14 @@ namespace osu.Game.Screens.SelectV2
|
||||
|
||||
public override bool ShowFooter => true;
|
||||
|
||||
[Resolved]
|
||||
private OsuLogo? logo { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
modSelectOverlay,
|
||||
});
|
||||
}
|
||||
@ -50,21 +50,43 @@ namespace osu.Game.Screens.SelectV2
|
||||
new ScreenFooterButtonOptions(),
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
modSelectOverlay.State.BindValueChanged(v =>
|
||||
{
|
||||
logo?.ScaleTo(v.NewValue == Visibility.Visible ? 0f : logo_scale, 400, Easing.OutQuint)
|
||||
.FadeTo(v.NewValue == Visibility.Visible ? 0f : 1f, 200, Easing.OutQuint);
|
||||
}, true);
|
||||
}
|
||||
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn();
|
||||
|
||||
modSelectOverlay.SelectedMods.BindTo(Mods);
|
||||
|
||||
base.OnEntering(e);
|
||||
}
|
||||
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn();
|
||||
|
||||
// required due to https://github.com/ppy/osu-framework/issues/3218
|
||||
modSelectOverlay.SelectedMods.Disabled = false;
|
||||
modSelectOverlay.SelectedMods.BindTo(Mods);
|
||||
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
this.Delay(400).FadeOut();
|
||||
|
||||
modSelectOverlay.SelectedMods.UnbindFrom(Mods);
|
||||
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
@ -74,17 +96,6 @@ namespace osu.Game.Screens.SelectV2
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
if (modSelectOverlay.State.Value == Visibility.Visible)
|
||||
{
|
||||
modSelectOverlay.Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
@ -99,7 +110,7 @@ namespace osu.Game.Screens.SelectV2
|
||||
}
|
||||
|
||||
logo.FadeIn(240, Easing.OutQuint);
|
||||
logo.ScaleTo(0.4f, 240, Easing.OutQuint);
|
||||
logo.ScaleTo(logo_scale, 240, Easing.OutQuint);
|
||||
|
||||
logo.Action = () =>
|
||||
{
|
||||
@ -122,14 +133,9 @@ namespace osu.Game.Screens.SelectV2
|
||||
logo.FadeOut(120, Easing.Out);
|
||||
}
|
||||
|
||||
private partial class SoloModSelectOverlay : ModSelectOverlay
|
||||
private partial class SoloModSelectOverlay : UserModSelectOverlay
|
||||
{
|
||||
protected override bool ShowPresets => true;
|
||||
|
||||
public SoloModSelectOverlay()
|
||||
: base(OverlayColourScheme.Aquamarine)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private partial class PlayerLoaderV2 : PlayerLoader
|
||||
|
@ -658,7 +658,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private partial class TestModSelectOverlay : UserModSelectOverlay
|
||||
{
|
||||
protected override bool ShowModEffects => true;
|
||||
protected override bool ShowPresets => false;
|
||||
|
||||
public TestModSelectOverlay()
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Footer;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -30,6 +31,9 @@ namespace osu.Game.Tests.Visual
|
||||
[Cached(typeof(IDialogOverlay))]
|
||||
protected DialogOverlay DialogOverlay { get; private set; }
|
||||
|
||||
[Cached]
|
||||
private ScreenFooter footer;
|
||||
|
||||
protected ScreenTestScene()
|
||||
{
|
||||
base.Content.AddRange(new Drawable[]
|
||||
@ -44,7 +48,8 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = DialogOverlay = new DialogOverlay()
|
||||
}
|
||||
},
|
||||
footer = new ScreenFooter(),
|
||||
});
|
||||
|
||||
Stack.ScreenPushed += (_, newScreen) => Logger.Log($"{nameof(ScreenTestScene)} screen changed → {newScreen}");
|
||||
|
Loading…
Reference in New Issue
Block a user