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Fix broken tests

This commit is contained in:
Andrei Zavatski 2024-03-03 23:04:06 +03:00
parent f5d24e6804
commit 4a7635e488

View File

@ -73,9 +73,9 @@ namespace osu.Game.Tests.Visual.Gameplay
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
// these should be ignored as we have an alpha visibility blocker proceeding this command.
sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One);
var loopGroup = sprite.AddLoop(loop_start_time, 50);
loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One);
var target = addEventToLoop ? loopGroup : sprite.TimelineGroup;
double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0;