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Add xmldoc mention about performance overhead of PerformOnSelection()
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@ -198,6 +198,11 @@ namespace osu.Game.Screens.Edit
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/// Perform the provided action on every selected hitobject.
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/// Changes will be grouped as one history action.
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/// </summary>
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/// <remarks>
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/// Note that this incurs a full state save, and as such requires the entire beatmap to be encoded, etc.
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/// Very frequent use of this method (e.g. once a frame) is most discouraged.
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/// If there is need to do so, use local precondition checks to eliminate changes that are known to be no-ops.
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/// </remarks>
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/// <param name="action">The action to perform.</param>
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public void PerformOnSelection(Action<HitObject> action)
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{
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