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Remove loadedTestBeatmaps
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e04b5bb3f2
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@ -116,15 +116,12 @@ namespace osu.Game.Screens.Select
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[Resolved]
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private DetachedBeatmapStore? detachedBeatmapStore { get; set; }
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private IBindableList<BeatmapSetInfo> detachedBeatmapSets = null!;
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private IBindableList<BeatmapSetInfo>? detachedBeatmapSets;
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private readonly NoResultsPlaceholder noResultsPlaceholder;
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Items.OfType<CarouselBeatmapSet>();
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// todo: only used for testing, maybe remove.
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private bool loadedTestBeatmaps;
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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get => beatmapSets.Select(g => g.BeatmapSet);
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@ -133,7 +130,6 @@ namespace osu.Game.Screens.Select
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if (LoadState != LoadState.NotLoaded)
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throw new InvalidOperationException("If not using a realm source, beatmap sets must be set before load.");
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loadedTestBeatmaps = true;
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detachedBeatmapSets = new BindableList<BeatmapSetInfo>(value);
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Schedule(loadNewRoot);
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}
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@ -143,7 +139,7 @@ namespace osu.Game.Screens.Select
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{
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// Ensure no changes are made to the list while we are initialising items.
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// We'll catch up on changes via subscriptions anyway.
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BeatmapSetInfo[] loadableSets = detachedBeatmapSets.ToArray();
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BeatmapSetInfo[] loadableSets = detachedBeatmapSets!.ToArray();
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if (selectedBeatmapSet != null && !loadableSets.Contains(selectedBeatmapSet.BeatmapSet))
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selectedBeatmapSet = null;
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@ -256,7 +252,7 @@ namespace osu.Game.Screens.Select
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RightClickScrollingEnabled.ValueChanged += enabled => Scroll.RightMouseScrollbar = enabled.NewValue;
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RightClickScrollingEnabled.TriggerChange();
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if (!loadedTestBeatmaps && detachedBeatmapStore != null)
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if (detachedBeatmapStore != null && detachedBeatmapSets == null)
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{
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// This is performing an unnecessary second lookup on realm (in addition to the subscription), but for performance reasons
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// we require it to be separate: the subscription's initial callback (with `ChangeSet` of `null`) will run on the update
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@ -279,10 +275,6 @@ namespace osu.Game.Screens.Select
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private void beatmapSetsChanged(object? beatmaps, NotifyCollectionChangedEventArgs changed)
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{
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// If loading test beatmaps, avoid overwriting with realm subscription callbacks.
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if (loadedTestBeatmaps)
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return;
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IEnumerable<BeatmapSetInfo>? newBeatmapSets = changed.NewItems?.Cast<BeatmapSetInfo>();
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switch (changed.Action)
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