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Fix NaN case when difficulty is 0

This commit is contained in:
js1086 2024-05-26 11:24:06 +01:00
parent 20c54ab697
commit 61afda1089

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@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public double CountDifficultStrains()
{
if (double.IsNaN(Difficulty))
return 0.0;
double consistentTopStrain = Difficulty / 10; // What would the top strain be if all strain values were identical
// Use a weighted sum of all strains. Constants are arbitrary and give nice values
return ObjectStrains.Sum(s => 1.1 / (1 + Math.Exp(-10 * (s / consistentTopStrain - 0.88))));