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Move workaround to subscreen
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@ -719,11 +719,7 @@ namespace osu.Game.Screens.Edit
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public override bool OnExiting(ScreenExitEvent e)
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{
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// Before exiting, trigger a focus loss.
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//
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// This is important to ensure that if the user is still editing a textbox, it will commit
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// (and potentially block the exit procedure for save).
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GetContainingFocusManager().TriggerFocusContention(this);
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currentScreen?.OnExiting(e);
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if (!ExitConfirmed)
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{
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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Screens;
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namespace osu.Game.Screens.Edit
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{
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@ -37,6 +38,10 @@ namespace osu.Game.Screens.Edit
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protected override void PopOut() => this.FadeOut();
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public virtual void OnExiting(ScreenExitEvent e)
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{
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}
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#region Clipboard operations
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public BindableBool CanCut { get; } = new BindableBool();
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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@ -55,6 +56,17 @@ namespace osu.Game.Screens.Edit.Setup
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}));
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}
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public override void OnExiting(ScreenExitEvent e)
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{
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base.OnExiting(e);
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// Before exiting, trigger a focus loss.
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//
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// This is important to ensure that if the user is still editing a textbox, it will commit
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// (and potentially block the exit procedure for save).
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GetContainingFocusManager().TriggerFocusContention(this);
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}
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private partial class SetupScreenSectionsContainer : SectionsContainer<SetupSection>
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{
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protected override UserTrackingScrollContainer CreateScrollContainer()
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