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Add ability to show beatmap source using skin editor's beatmap attribute text

As per https://github.com/ppy/osu/discussions/27955.
This commit is contained in:
Dean Herbert 2024-04-24 09:01:31 +08:00
parent a35bf77131
commit 16fdd4e08d
No known key found for this signature in database
2 changed files with 26 additions and 9 deletions

View File

@ -42,7 +42,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "If enabled, an &quot;Are you ready? 3, 2, 1, GO!&quot; countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
/// </summary>
public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"),
@"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
/// <summary>
/// "Countdown speed"
@ -52,7 +53,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
/// </summary>
public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
public static LocalisableString CountdownOffsetDescription =>
new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
/// <summary>
/// "Countdown offset"
@ -67,7 +69,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
/// </summary>
public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
public static LocalisableString WidescreenSupportDescription =>
new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
/// <summary>
/// "Epilepsy warning"
@ -77,7 +80,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
/// </summary>
public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
public static LocalisableString EpilepsyWarningDescription =>
new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
/// <summary>
/// "Letterbox during breaks"
@ -87,7 +91,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "Adds horizontal letterboxing to give a cinematic look during breaks."
/// </summary>
public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
public static LocalisableString LetterboxDuringBreaksDescription =>
new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
/// <summary>
/// "Samples match playback rate"
@ -97,7 +102,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
/// </summary>
public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"),
@"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
/// <summary>
/// "The size of all hit objects"
@ -117,7 +123,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
/// </summary>
public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
public static LocalisableString OverallDifficultyDescription =>
new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
/// <summary>
/// "Tick Rate"
@ -127,7 +134,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "Determines how many &quot;ticks&quot; are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."
/// </summary>
public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"), @"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc.");
public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"),
@"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc.");
/// <summary>
/// "Base Velocity"
@ -137,7 +145,8 @@ namespace osu.Game.Localisation
/// <summary>
/// "The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."
/// </summary>
public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"), @"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets.");
public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"),
@"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets.");
/// <summary>
/// "Metadata"
@ -159,6 +168,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator");
/// <summary>
/// "Source"
/// </summary>
public static LocalisableString Source => new TranslatableString(getKey(@"source"), @"Source");
/// <summary>
/// "Difficulty Name"
/// </summary>

View File

@ -48,6 +48,7 @@ namespace osu.Game.Skinning.Components
[BeatmapAttribute.Artist] = EditorSetupStrings.Artist,
[BeatmapAttribute.DifficultyName] = EditorSetupStrings.DifficultyHeader,
[BeatmapAttribute.Creator] = EditorSetupStrings.Creator,
[BeatmapAttribute.Source] = EditorSetupStrings.Source,
[BeatmapAttribute.Length] = ArtistStrings.TracklistLength.ToTitle(),
[BeatmapAttribute.RankedStatus] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault,
[BeatmapAttribute.BPM] = BeatmapsetsStrings.ShowStatsBpm,
@ -88,6 +89,7 @@ namespace osu.Game.Skinning.Components
valueDictionary[BeatmapAttribute.Artist] = new RomanisableString(workingBeatmap.BeatmapInfo.Metadata.ArtistUnicode, workingBeatmap.BeatmapInfo.Metadata.Artist);
valueDictionary[BeatmapAttribute.DifficultyName] = workingBeatmap.BeatmapInfo.DifficultyName;
valueDictionary[BeatmapAttribute.Creator] = workingBeatmap.BeatmapInfo.Metadata.Author.Username;
valueDictionary[BeatmapAttribute.Source] = workingBeatmap.BeatmapInfo.Metadata.Source;
valueDictionary[BeatmapAttribute.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration();
valueDictionary[BeatmapAttribute.RankedStatus] = workingBeatmap.BeatmapInfo.Status.GetLocalisableDescription();
valueDictionary[BeatmapAttribute.BPM] = workingBeatmap.BeatmapInfo.BPM.ToLocalisableString(@"F2");
@ -132,6 +134,7 @@ namespace osu.Game.Skinning.Components
StarRating,
Title,
Artist,
Source,
DifficultyName,
Creator,
Length,