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Add extended test coverage for intended behaviour
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@ -53,10 +53,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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}
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[Test]
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public void TestDistanceSnapAdjustDoesNotHideTheGrid()
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public void TestDistanceSnapAdjustDoesNotHideTheGridIfStartingEnabled()
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{
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double distanceSnap = double.PositiveInfinity;
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@ -79,6 +86,34 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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}
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[Test]
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public void TestDistanceSnapAdjustShowsGridMomentarilyIfStartingDisabled()
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{
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double distanceSnap = double.PositiveInfinity;
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("store distance snap", () => distanceSnap = this.ChildrenOfType<IDistanceSnapProvider>().First().DistanceSpacingMultiplier.Value);
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AddStep("start increasing distance", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.PressKey(Key.ControlLeft);
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});
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("finish increasing distance", () =>
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{
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InputManager.ScrollVerticalBy(1);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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AddUntilStep("distance snap increased", () => this.ChildrenOfType<IDistanceSnapProvider>().First().DistanceSpacingMultiplier.Value, () => Is.GreaterThan(distanceSnap));
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AddUntilStep("distance snap hidden in the end", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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}
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[Test]
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public void TestGridSnapMomentaryToggle()
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{
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