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mirror of https://github.com/ppy/osu.git synced 2024-11-15 11:47:24 +08:00

Only update beatmaps which actually had offsets

Without this every beatmap gets a write and it reloads the whole of song
select, basically.
This commit is contained in:
Dean Herbert 2024-10-14 00:35:18 +09:00
parent e4f9c861ba
commit 53671ad11e
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@ -285,7 +285,8 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r => r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r =>
r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
@ -322,7 +323,8 @@ namespace osu.Game.Beatmaps
foreach (var beatmap in items)
{
beatmap.UserSettings.Offset = 0.0;
if (beatmap.UserSettings.Offset != 0)
beatmap.UserSettings.Offset = 0;
}
PostNotification?.Invoke(new ProgressCompletionNotification { Text = reset_complete_message });