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Annotate ControlPoint and Mod for AOT trimming support
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Newtonsoft.Json;
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using osu.Game.Graphics;
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using osu.Game.Utils;
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@ -9,6 +10,7 @@ using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
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public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint
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{
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[JsonIgnore]
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// The base class for gameplay modifiers.
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/// </summary>
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[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
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public abstract class Mod : IMod, IEquatable<Mod>, IDeepCloneable<Mod>
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{
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[JsonIgnore]
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