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Merge pull request #27784 from bdach/double-skip-yet-again
Fix some maps requiring multiple intro skips that weren't there on stable
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commit
2f64c16088
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneStoryboardWithIntro : PlayerTestScene
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{
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protected override bool HasCustomSteps => true;
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protected override bool AllowFail => true;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap();
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beatmap.HitObjects.Add(new HitCircle { StartTime = firstObjectStartTime });
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return beatmap;
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
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{
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return base.CreateWorkingBeatmap(beatmap, createStoryboard(storyboardStartTime));
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}
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private Storyboard createStoryboard(double startTime)
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{
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var storyboard = new Storyboard();
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var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
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sprite.TimelineGroup.Alpha.Add(Easing.None, startTime, 0, 0, 1);
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storyboard.GetLayer("Background").Add(sprite);
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return storyboard;
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}
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private double firstObjectStartTime;
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private double storyboardStartTime;
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
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AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
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AddStep("reset first hitobject time", () => firstObjectStartTime = 0);
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AddStep("reset storyboard start time", () => storyboardStartTime = 0);
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}
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[TestCase(-5000, 0)]
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[TestCase(-5000, 30000)]
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public void TestStoryboardSingleSkip(double storyboardStart, double firstObject)
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{
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AddStep($"set storyboard start time to {storyboardStart}", () => storyboardStartTime = storyboardStart);
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AddStep($"set first object start time to {firstObject}", () => firstObjectStartTime = firstObject);
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CreateTest();
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AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
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AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 1));
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AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(firstObject - 2000));
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}
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[Test]
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public void TestStoryboardDoubleSkip()
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{
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AddStep("set storyboard start time to -11000", () => storyboardStartTime = -11000);
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AddStep("set first object start time to 11000", () => firstObjectStartTime = 11000);
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CreateTest();
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AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
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AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 1));
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AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0));
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AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
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AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 2));
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AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(9000));
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}
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}
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}
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@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play
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double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME;
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if (GameplayClock.CurrentTime < 0 && skipTarget > 6000)
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if (StartTime < -10000 && GameplayClock.CurrentTime < 0 && skipTarget > 6000)
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// double skip exception for storyboards with very long intros
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skipTarget = 0;
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