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Revert "Woopsie! I accidentally added one too many semi-colons, so I moved it here into the commit instead ;"
This reverts commit582ffcfc97
. Revert "Mod customisation header's color is now based on the state of the panel rather than the hover of the container." This reverts commite3457d8501
.
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parent
582ffcfc97
commit
86309f4b46
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -19,7 +20,7 @@ using static osu.Game.Overlays.Mods.ModCustomisationPanel;
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namespace osu.Game.Overlays.Mods
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{
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public partial class ModCustomisationHeader : OsuClickableContainer
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public partial class ModCustomisationHeader : OsuHoverContainer
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{
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private Box background = null!;
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private Box backgroundFlash = null!;
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@ -28,6 +29,8 @@ namespace osu.Game.Overlays.Mods
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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protected override IEnumerable<Drawable> EffectTargets => new[] { background };
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public readonly Bindable<ModCustomisationPanelState> ExpandedState = new Bindable<ModCustomisationPanelState>(ModCustomisationPanelState.Collapsed);
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private readonly ModCustomisationPanel panel;
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@ -49,7 +52,6 @@ namespace osu.Game.Overlays.Mods
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Dark3,
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},
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backgroundFlash = new Box
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{
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@ -82,6 +84,9 @@ namespace osu.Game.Overlays.Mods
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}
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}
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};
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IdleColour = colourProvider.Dark3;
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HoverColour = colourProvider.Light4;
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}
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protected override void LoadComplete()
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@ -105,20 +110,6 @@ namespace osu.Game.Overlays.Mods
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{
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icon.ScaleTo(v.NewValue > ModCustomisationPanelState.Collapsed ? new Vector2(1, -1) : Vector2.One, 300, Easing.OutQuint);
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}, true);
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panel.ExpandedState.BindValueChanged(v =>
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{
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switch (v.NewValue)
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{
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case ModCustomisationPanelState.Expanded:
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case ModCustomisationPanelState.ExpandedByMod:
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fadeBackgroundColor(colourProvider.Light4);
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break;
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default:
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fadeBackgroundColor(colourProvider.Dark3);
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break;
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}
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}, false);
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}
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protected override bool OnHover(HoverEvent e)
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@ -128,10 +119,5 @@ namespace osu.Game.Overlays.Mods
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return base.OnHover(e);
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}
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private void fadeBackgroundColor(Color4 color)
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{
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background.FadeColour(color, 500, Easing.OutQuint);
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}
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}
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}
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