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move grid placement tool to left toolbox
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@ -1,6 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Osu.Edit.Blueprints;
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@ -12,8 +15,16 @@ namespace osu.Game.Rulesets.Osu.Edit
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public GridFromPointsTool()
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: base("Change grid")
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{
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TooltipText = """
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Left click to set the origin.
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Left click again to set the spacing and rotation.
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Right click to only set the origin.
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Click and drag to set the origin, spacing and rotation.
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""";
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}
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public override Drawable? CreateIcon() => new SpriteIcon { Icon = OsuIcon.EditorGridSnap };
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public override PlacementBlueprint CreatePlacementBlueprint() => new GridPlacementBlueprint();
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}
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}
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@ -7,15 +7,12 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.UI;
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@ -88,11 +85,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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private ExpandableSlider<float> startPositionYSlider = null!;
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private ExpandableSlider<float> spacingSlider = null!;
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private ExpandableSlider<float> gridLinesRotationSlider = null!;
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private RoundedButton gridFromPointsButton = null!;
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private EditorRadioButtonCollection gridTypeButtons = null!;
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public event Action? GridFromPointsClicked;
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public OsuGridToolboxGroup()
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: base("grid")
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{
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@ -152,18 +146,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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Spacing = new Vector2(0f, 10f),
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Children = new Drawable[]
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{
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gridFromPointsButton = new TooltipRoundedButton
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{
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Action = () => GridFromPointsClicked?.Invoke(),
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RelativeSizeAxes = Axes.X,
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Text = "Grid from points",
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TooltipText = """
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Left click to set the origin.
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Left click again to set the spacing and rotation.
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Right click to only set the origin.
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Click and drag to set the origin, spacing and rotation.
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"""
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},
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gridTypeButtons = new EditorRadioButtonCollection
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{
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RelativeSizeAxes = Axes.X,
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@ -249,8 +231,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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expandingContainer?.Expanded.BindValueChanged(v =>
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{
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gridFromPointsButton.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
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gridFromPointsButton.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
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gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
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gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
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}, true);
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@ -313,11 +293,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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}
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public partial class TooltipRoundedButton : RoundedButton, IHasTooltip
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{
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public virtual LocalisableString TooltipText { get; set; }
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}
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public enum PositionSnapGridType
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{
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Square,
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@ -46,10 +46,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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new HitCircleCompositionTool(),
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new SliderCompositionTool(),
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new SpinnerCompositionTool(),
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new GridFromPointsTool()
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};
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private readonly GridFromPointsTool gridFromPointsTool = new GridFromPointsTool();
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private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
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protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector();
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@ -99,7 +98,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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updateDistanceSnapGrid();
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OsuGridToolboxGroup.GridType.BindValueChanged(updatePositionSnapGrid, true);
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OsuGridToolboxGroup.GridFromPointsClicked += () => SetCustomTool(gridFromPointsTool);
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RightToolbox.AddRange(new Drawable[]
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{
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@ -466,14 +466,6 @@ namespace osu.Game.Rulesets.Edit
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public void SetSelectTool() => toolboxCollection.Items.First().Select();
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protected void SetCustomTool(CompositionTool tool)
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{
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foreach (var toolBoxRadioButton in toolboxCollection.Items)
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toolBoxRadioButton.Deselect();
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toolSelected(tool);
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}
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private void toolSelected(CompositionTool tool)
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{
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BlueprintContainer.CurrentTool = tool;
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