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account for beatmap base scroll speed in constant visualisation method

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Hivie 2024-02-23 21:15:18 +01:00
parent 65c0b73dd5
commit 46a1f5267f

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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected virtual double ComputeTimeRange()
{
// Adjust when we're using constant algorithm to not be sluggish.
double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4;
double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4 * Beatmap.Difficulty.SliderMultiplier;
return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier;
}