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account for beatmap base scroll speed in constant visualisation method
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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected virtual double ComputeTimeRange()
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{
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// Adjust when we're using constant algorithm to not be sluggish.
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double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4;
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double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4 * Beatmap.Difficulty.SliderMultiplier;
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return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier;
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}
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