diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index a476634fb8..c88bbec9bc 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected virtual double ComputeTimeRange() { // Adjust when we're using constant algorithm to not be sluggish. - double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4; + double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4 * Beatmap.Difficulty.SliderMultiplier; return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier; }