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Merge pull request #28481 from shiumano/no-offset-change
Disable the automatic offset adjustment button if the offset of the previous play was 0
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commit
294f9bd626
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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@ -19,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneBeatmapOffsetControl : OsuTestScene
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{
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private BeatmapOffsetControl offsetControl;
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private BeatmapOffsetControl offsetControl = null!;
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[SetUpSteps]
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public void SetUpSteps()
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@ -137,5 +135,30 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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[Test]
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public void TestCalibrationNoChange()
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{
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const double average_error = 0;
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AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Set reference score", () =>
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{
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offsetControl.ReferenceScore.Value = new ScoreInfo
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{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error),
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BeatmapInfo = Beatmap.Value.BeatmapInfo,
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};
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});
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AddUntilStep("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
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AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error);
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AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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}
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}
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@ -228,7 +228,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
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useAverageButton = new SettingsButton
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{
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage
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Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage,
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Enabled = { Value = !Precision.AlmostEquals(lastPlayAverage, 0, Current.Precision / 2) }
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},
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globalOffsetText = new LinkFlowContainer
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{
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