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mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:47:24 +08:00

improve grid from points tool code

This commit is contained in:
OliBomby 2023-12-31 18:58:29 +01:00
parent 4e3fe5112d
commit 98505d0bba
4 changed files with 90 additions and 68 deletions

View File

@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class GridFromPointsTool : Drawable
{
[Resolved]
private OsuGridToolboxGroup gridToolboxGroup { get; set; } = null!;
[Resolved(canBeNull: true)]
private IPositionSnapProvider? snapProvider { get; set; }
public bool IsPlacing { get; private set; }
private Vector2? startPosition;
public void BeginPlacement()
{
IsPlacing = true;
startPosition = null;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (!IsPlacing)
return base.OnMouseDown(e);
var pos = snappedLocalPosition(e);
if (!startPosition.HasValue)
startPosition = pos;
else
{
gridToolboxGroup.SetGridFromPoints(startPosition.Value, pos);
IsPlacing = false;
}
if (e.Button == MouseButton.Right)
IsPlacing = false;
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!IsPlacing)
return base.OnMouseMove(e);
var pos = snappedLocalPosition(e);
if (!startPosition.HasValue)
gridToolboxGroup.StartPosition.Value = pos;
else
gridToolboxGroup.SetGridFromPoints(startPosition.Value, pos);
return true;
}
private Vector2 snappedLocalPosition(UIEvent e)
{
return ToLocalSpace(snapProvider?.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition, ~SnapType.GlobalGrids).ScreenSpacePosition ?? e.ScreenSpaceMousePosition);
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
@ -10,27 +8,16 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuBlueprintContainer : ComposeBlueprintContainer
{
private OsuGridToolboxGroup gridToolbox = null!;
public OsuBlueprintContainer(HitObjectComposer composer)
: base(composer)
{
}
[BackgroundDependencyLoader]
private void load(OsuGridToolboxGroup gridToolbox)
{
this.gridToolbox = gridToolbox;
gridToolbox.GridFromPointsClicked += OnGridFromPointsClicked;
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject)
@ -49,55 +36,5 @@ namespace osu.Game.Rulesets.Osu.Edit
return base.CreateHitObjectBlueprintFor(hitObject);
}
private bool isPlacingGridFromPoints;
private Vector2? gridFromPointsStart;
private void OnGridFromPointsClicked()
{
isPlacingGridFromPoints = true;
gridFromPointsStart = null;
// Deselect all objects because we cant snap to objects which are selected.
DeselectAll();
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (!isPlacingGridFromPoints)
return base.OnMouseDown(e);
var pos = snappedLocalPosition(e);
if (!gridFromPointsStart.HasValue)
gridFromPointsStart = pos;
else
{
gridToolbox.SetGridFromPoints(gridFromPointsStart.Value, pos);
isPlacingGridFromPoints = false;
}
if (e.Button == MouseButton.Right)
isPlacingGridFromPoints = false;
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!isPlacingGridFromPoints)
return base.OnMouseMove(e);
var pos = snappedLocalPosition(e);
if (!gridFromPointsStart.HasValue)
gridToolbox.StartPosition.Value = pos;
else
gridToolbox.SetGridFromPoints(gridFromPointsStart.Value, pos);
return true;
}
private Vector2 snappedLocalPosition(UIEvent e) => ToLocalSpace(Composer.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition, ~SnapType.GlobalGrids).ScreenSpacePosition);
}
}

View File

@ -81,13 +81,12 @@ namespace osu.Game.Rulesets.Osu.Edit
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding(10);
LayerBelowRuleset.AddRange(new Drawable[]
{
LayerBelowRuleset.Add(
distanceSnapGridContainer = new Container
{
RelativeSizeAxes = Axes.Both
}
});
);
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();
@ -100,6 +99,15 @@ namespace osu.Game.Rulesets.Osu.Edit
updateDistanceSnapGrid();
OsuGridToolboxGroup.GridType.BindValueChanged(updatePositionSnapGrid, true);
OsuGridToolboxGroup.GridFromPointsClicked += () => gridFromPointsTool.BeginPlacement();
LayerAboveRuleset.Add(
// Place it above the playfield and blueprints, so it takes priority when handling input.
gridFromPointsTool = new GridFromPointsTool
{
RelativeSizeAxes = Axes.Both,
}
);
RightToolbox.AddRange(new EditorToolboxGroup[]
{
@ -110,6 +118,8 @@ namespace osu.Game.Rulesets.Osu.Edit
);
}
private GridFromPointsTool gridFromPointsTool;
private void updatePositionSnapGrid(ValueChangedEvent<PositionSnapGridType> obj)
{
if (positionSnapGrid != null)
@ -278,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Edit
foreach (var b in blueprints)
{
if (b.IsSelected)
if (b.IsSelected && !gridFromPointsTool.IsPlacing)
continue;
var snapPositions = b.ScreenSpaceSnapPoints;

View File

@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Edit
protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
protected readonly Container LayerAboveRuleset = new Container { RelativeSizeAxes = Axes.Both };
protected InputManager InputManager { get; private set; }
private EditorRadioButtonCollection toolboxCollection;
@ -137,7 +139,8 @@ namespace osu.Game.Rulesets.Edit
drawableRulesetWrapper,
// layers above playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
.WithChild(BlueprintContainer = CreateBlueprintContainer())
.WithChild(BlueprintContainer = CreateBlueprintContainer()),
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerAboveRuleset),
}
},
new Container