mirror of
https://github.com/ppy/osu.git
synced 2025-01-18 18:12:55 +08:00
dont light up tail piece when hovering anchor
This commit is contained in:
parent
34c4ee7de8
commit
82919998da
@ -50,38 +50,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => CirclePiece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
protected override void Update()
|
||||
{
|
||||
updateCirclePieceColour();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateCirclePieceColour();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!e.Repeat && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight))
|
||||
updateCirclePieceColour();
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)
|
||||
updateCirclePieceColour();
|
||||
|
||||
base.OnKeyUp(e);
|
||||
base.Update();
|
||||
}
|
||||
|
||||
private void updateCirclePieceColour()
|
||||
{
|
||||
Color4 colour = colours.Yellow;
|
||||
|
||||
if (IsHovered && inputManager.CurrentState.Keyboard.ShiftPressed)
|
||||
if (IsHovered && inputManager.CurrentState.Keyboard.ShiftPressed
|
||||
&& !inputManager.HoveredDrawables.Any(o => o is PathControlPointPiece<Slider>))
|
||||
colour = colour.Lighten(1);
|
||||
|
||||
CirclePiece.Colour = colour;
|
||||
|
Loading…
Reference in New Issue
Block a user