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Remove TODO
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@ -320,7 +320,6 @@ namespace osu.Game.Screens.Select
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{
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try
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{
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// TODO: chekc whether we still need beatmap sets by ID
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foreach (var set in setsRequiringRemoval) removeBeatmapSet(set.ID);
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foreach (var set in setsRequiringUpdate) updateBeatmapSet(set);
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