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extend tests
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@ -321,6 +321,12 @@ namespace osu.Game.Tests.Visual.Editing
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}
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});
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AddStep("add whistle addition", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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h.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT));
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});
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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@ -333,8 +339,10 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
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AddStep("Press drum bank shortcut", () =>
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{
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@ -343,8 +351,10 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
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AddStep("Press auto bank shortcut", () =>
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{
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@ -354,8 +364,47 @@ namespace osu.Game.Tests.Visual.Editing
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});
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// Should be a noop.
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
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AddStep("Press addition normal bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.W);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_NORMAL);
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AddStep("Press addition drum bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_DRUM);
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AddStep("Press auto bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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// Should be a noop.
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_DRUM);
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}
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[Test]
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@ -373,7 +422,21 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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checkPlacementSample(HitSampleInfo.BANK_NORMAL);
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AddStep("Press soft addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.E);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
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AddStep("Press finish sample shortcut", () =>
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{
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InputManager.Key(Key.E);
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});
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
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AddStep("Press drum bank shortcut", () =>
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{
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@ -382,7 +445,18 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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checkPlacementSample(HitSampleInfo.BANK_DRUM);
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checkPlacementSampleBank(HitSampleInfo.BANK_DRUM);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
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AddStep("Press drum addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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checkPlacementSampleBank(HitSampleInfo.BANK_DRUM);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_DRUM);
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AddStep("Press auto bank shortcut", () =>
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{
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@ -391,15 +465,29 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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checkPlacementSample(HitSampleInfo.BANK_NORMAL);
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checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_DRUM);
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AddStep("Press auto addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
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AddStep("Move after second object", () => EditorClock.Seek(750));
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checkPlacementSample(HitSampleInfo.BANK_SOFT);
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checkPlacementSampleBank(HitSampleInfo.BANK_SOFT);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
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AddStep("Move to first object", () => EditorClock.Seek(0));
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checkPlacementSample(HitSampleInfo.BANK_NORMAL);
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checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
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void checkPlacementSample(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First().Bank, () => Is.EqualTo(expected));
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void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
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void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
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}
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[Test]
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@ -480,7 +568,29 @@ namespace osu.Game.Tests.Visual.Editing
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hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM);
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hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_DRUM);
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hitObjectNodeHasSampleNormalBank(2, 1, HitSampleInfo.BANK_DRUM);
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hitObjectNodeHasSampleAdditionBank(2, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
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AddStep("set normal addition bank", () =>
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{
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InputManager.PressKey(Key.LAlt);
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InputManager.Key(Key.W);
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InputManager.ReleaseKey(Key.LAlt);
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});
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
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hitObjectHasSampleBank(2, HitSampleInfo.BANK_DRUM);
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hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM);
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hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSampleNormalBank(2, 1, HitSampleInfo.BANK_DRUM);
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hitObjectNodeHasSampleAdditionBank(2, 1, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
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}
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