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mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00

early replay analysis settings version

committing early version for others in the discussion to do their own testing with it
This commit is contained in:
Sheepposu 2024-02-01 10:19:09 -05:00
parent 7cdedfb6ca
commit b5dbf24d27
9 changed files with 264 additions and 1 deletions

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@ -38,6 +38,7 @@ using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
@ -356,5 +357,7 @@ namespace osu.Game.Rulesets.Osu
return adjustedDifficulty;
}
public override AnalysisSettings? CreateAnalysisSettings(DrawableRuleset drawableRuleset) => new OsuAnalysisSettings(drawableRuleset);
}
}

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@ -0,0 +1,134 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
public partial class HitMarkerContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
{
private Vector2 lastMousePosition;
public Bindable<bool> HitMarkerEnabled = new BindableBool();
public Bindable<bool> AimMarkersEnabled = new BindableBool();
public override bool ReceivePositionalInputAt(Vector2 _) => true;
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
if (HitMarkerEnabled.Value && (e.Action == OsuAction.LeftButton || e.Action == OsuAction.RightButton))
{
AddMarker(e.Action);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e) { }
protected override bool OnMouseMove(MouseMoveEvent e)
{
lastMousePosition = e.MousePosition;
if (AimMarkersEnabled.Value)
{
AddMarker(null);
}
return base.OnMouseMove(e);
}
private void AddMarker(OsuAction? action)
{
Add(new HitMarkerDrawable(action) { Position = lastMousePosition });
}
private partial class HitMarkerDrawable : CompositeDrawable
{
private const double lifetime_duration = 1000;
private const double fade_out_time = 400;
public override bool RemoveWhenNotAlive => true;
public HitMarkerDrawable(OsuAction? action)
{
var colour = Colour4.Gray.Opacity(0.5F);
var length = 8;
var depth = float.MaxValue;
switch (action)
{
case OsuAction.LeftButton:
colour = Colour4.Orange;
length = 20;
depth = float.MinValue;
break;
case OsuAction.RightButton:
colour = Colour4.LightGreen;
length = 20;
depth = float.MinValue;
break;
}
this.Depth = depth;
InternalChildren = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(3, length),
Rotation = 45,
Colour = Colour4.Black.Opacity(0.5F)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(3, length),
Rotation = 135,
Colour = Colour4.Black.Opacity(0.5F)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1, length),
Rotation = 45,
Colour = colour
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1, length),
Rotation = 135,
Colour = colour
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
LifetimeStart = Time.Current;
LifetimeEnd = LifetimeStart + lifetime_duration;
Scheduler.AddDelayed(() =>
{
this.FadeOut(fade_out_time);
}, lifetime_duration - fade_out_time);
}
}
}
}

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Rulesets.Osu.UI
{
public partial class OsuAnalysisSettings : AnalysisSettings
{
private static readonly Logger logger = Logger.GetLogger("osu-analysis-settings");
protected new DrawableOsuRuleset drawableRuleset => (DrawableOsuRuleset)base.drawableRuleset;
private readonly PlayerCheckbox hitMarkerToggle;
private readonly PlayerCheckbox aimMarkerToggle;
private readonly PlayerCheckbox hideCursorToggle;
private readonly PlayerCheckbox? hiddenToggle;
public OsuAnalysisSettings(DrawableRuleset drawableRuleset)
: base(drawableRuleset)
{
Children = new Drawable[]
{
hitMarkerToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.HitMarkers },
aimMarkerToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.AimMarkers },
hideCursorToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.HideCursor }
};
// hidden stuff is just here for testing at the moment; to create the mod disabling functionality
foreach (var mod in drawableRuleset.Mods)
{
if (mod is OsuModHidden)
{
logger.Add("Hidden is enabled", LogLevel.Debug);
Add(hiddenToggle = new PlayerCheckbox { LabelText = "Disable hidden" });
break;
}
}
}
protected override void LoadComplete()
{
drawableRuleset.Playfield.MarkersContainer.HitMarkerEnabled.BindTo(hitMarkerToggle.Current);
drawableRuleset.Playfield.MarkersContainer.AimMarkersEnabled.BindTo(aimMarkerToggle.Current);
hideCursorToggle.Current.BindValueChanged(onCursorToggle);
hiddenToggle?.Current.BindValueChanged(onHiddenToggle);
}
private void onCursorToggle(ValueChangedEvent<bool> hide)
{
// this only hides half the cursor
if (hide.NewValue)
{
drawableRuleset.Playfield.Cursor.Hide();
} else
{
drawableRuleset.Playfield.Cursor.Show();
}
}
private void onHiddenToggle(ValueChangedEvent<bool> off)
{
if (off.NewValue)
{
logger.Add("Hidden off", LogLevel.Debug);
} else
{
logger.Add("Hidden on", LogLevel.Debug);
}
}
}
}

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@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly JudgementPooler<DrawableOsuJudgement> judgementPooler;
public SmokeContainer Smoke { get; }
public HitMarkerContainer MarkersContainer { get; }
public FollowPointRenderer FollowPoints { get; }
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -59,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.UI
HitObjectContainer,
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
MarkersContainer = new HitMarkerContainer { RelativeSizeAxes = Axes.Both }
};
HitPolicy = new StartTimeOrderedHitPolicy();

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@ -19,6 +19,21 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString StepForward => new TranslatableString(getKey(@"step_forward_frame"), @"Step forward one frame");
/// <summary>
/// "Hit markers"
/// </summary>
public static LocalisableString HitMarkers => new TranslatableString(getKey(@"hit_markers"), @"Hit markers");
/// <summary>
/// "Aim markers"
/// </summary>
public static LocalisableString AimMarkers => new TranslatableString(getKey(@"aim_markers"), @"Aim markers");
/// <summary>
/// "Hide cursor"
/// </summary>
public static LocalisableString HideCursor => new TranslatableString(getKey(@"hide_cursor"), @"Hide cursor");
/// <summary>
/// "Seek backward {0} seconds"
/// </summary>

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@ -27,6 +27,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osu.Game.Users;
@ -402,5 +403,7 @@ namespace osu.Game.Rulesets
/// Can be overridden to alter the difficulty section to the editor beatmap setup screen.
/// </summary>
public virtual DifficultySection? CreateEditorDifficultySection() => null;
public virtual AnalysisSettings? CreateAnalysisSettings(DrawableRuleset drawableRuleset) => null;
}
}

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@ -115,7 +115,7 @@ namespace osu.Game.Screens.Play
public GameplayState GameplayState { get; private set; }
private Ruleset ruleset;
protected Ruleset ruleset;
public BreakOverlay BreakOverlay;

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Play.PlayerSettings
{
public partial class AnalysisSettings : PlayerSettingsGroup
{
protected DrawableRuleset drawableRuleset;
public AnalysisSettings(DrawableRuleset drawableRuleset)
: base("Analysis Settings")
{
this.drawableRuleset = drawableRuleset;
}
}
}

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@ -71,6 +71,11 @@ namespace osu.Game.Screens.Play
playbackSettings.UserPlaybackRate.BindTo(master.UserPlaybackRate);
HUDOverlay.PlayerSettingsOverlay.AddAtStart(playbackSettings);
var analysisSettings = ruleset.CreateAnalysisSettings(DrawableRuleset);
if (analysisSettings != null) {
HUDOverlay.PlayerSettingsOverlay.AddAtStart(analysisSettings);
}
}
protected override void PrepareReplay()