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Merge branch 'master' into daily-challenge/integration
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9aec1de4c2
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
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{
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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[Test]
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public void TestCatchJuiceStreamTickCorrect()
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{
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AddStep("enter timing mode", () => InputManager.Key(Key.F3));
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AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddStep("enter compose mode", () => InputManager.Key(Key.F1));
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Vector2 startPoint = Vector2.Zero;
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float increment = 0;
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AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
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AddStep("move to centre", () =>
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{
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var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
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startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
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increment = playfield.ScreenSpaceDrawQuad.Height / 10;
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InputManager.MoveMouseTo(startPoint);
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});
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AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
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AddStep("start placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
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AddStep("add node", () => InputManager.Click(MouseButton.Left));
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AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
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AddStep("add node", () => InputManager.Click(MouseButton.Left));
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AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
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AddStep("end placement", () => InputManager.Click(MouseButton.Right));
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AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
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int largeDropletCount = 0, tinyDropletCount = 0;
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AddStep("store droplet count", () =>
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{
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largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
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tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
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});
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SaveEditor();
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ReloadEditorToSameBeatmap();
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AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
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AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
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}
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}
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}
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
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// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
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// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
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TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1 : ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity,
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TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
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SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
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}.Yield();
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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Objects
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@ -46,16 +47,10 @@ namespace osu.Game.Rulesets.Catch.Objects
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public double TickDistanceMultiplier = 1;
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[JsonIgnore]
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private double velocityFactor;
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public double Velocity { get; private set; }
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[JsonIgnore]
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private double tickDistanceFactor;
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[JsonIgnore]
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public double Velocity => velocityFactor * SliderVelocityMultiplier;
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[JsonIgnore]
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public double TickDistance => tickDistanceFactor * TickDistanceMultiplier;
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public double TickDistance { get; private set; }
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/// <summary>
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/// The length of one span of this <see cref="JuiceStream"/>.
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@ -68,8 +63,13 @@ namespace osu.Game.Rulesets.Catch.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
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tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
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Velocity = base_scoring_distance * difficulty.SliderMultiplier / LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(this, timingPoint, CatchRuleset.SHORT_NAME);
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// WARNING: this is intentionally not computed as `BASE_SCORING_DISTANCE * difficulty.SliderMultiplier`
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// for backwards compatibility reasons (intentionally introducing floating point errors to match stable).
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double scoringDistance = Velocity * timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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@ -8,6 +8,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -47,6 +48,8 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override GameplayCursorContainer? CreateCursor() => new OsuCursorContainer();
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public override Quad SkinnableComponentScreenSpaceDrawQuad => playfieldBorder.ScreenSpaceDrawQuad;
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private readonly Container judgementAboveHitObjectLayer;
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public OsuPlayfield()
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@ -25,6 +25,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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breaks.BindTo(beatmap.Breaks);
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breaks.BindCollectionChanged((_, _) =>
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{
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Clear();
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foreach (var breakPeriod in beatmap.Breaks)
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Add(new BreakVisualisation(breakPeriod));
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}, true);
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