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Update the offset formula
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@ -64,8 +64,8 @@ namespace osu.Game.Skinning
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Width = Math.Max(overlayKey.Width, 43 * 1.05f);
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Height = Math.Max(overlayKey.Height, 43 * 1.05f);
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Width = Math.Max(overlayKey.Width, 48 * 0.95f);
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Height = Math.Max(overlayKey.Height, 48 * 0.95f);
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}
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protected override void Activate(bool forwardPlayback = true)
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@ -28,15 +28,14 @@ namespace osu.Game.Skinning
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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//BypassAutoSizeAxes = Axes.Both,
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SpriteName = { Value= "inputoverlay-background" },
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},
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KeyFlow = new FillFlowContainer<KeyCounter>
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{
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Padding = new MarginPadding
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{
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Horizontal = 7f * 1.05f,
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},
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// https://osu.ppy.sh/wiki/en/Skinning/Interface#input-overlay
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// 24px away from the container, there're 4 counter in legacy, so divide by 4
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// "inputoverlay-background.png" are 1.05x in-game. so *1.05f to the X coordinate
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X = (24 / 4) * 1.05f,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Direction = FillDirection.Horizontal,
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