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Make PositionSnapGrid a BufferedContainer
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parent
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commit
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@ -2,15 +2,17 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract partial class PositionSnapGrid : CompositeDrawable
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public abstract partial class PositionSnapGrid : BufferedContainer
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{
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/// <summary>
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/// The position of the origin of this <see cref="PositionSnapGrid"/> in local coordinates.
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@ -20,7 +22,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected readonly LayoutValue GridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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protected PositionSnapGrid()
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: base(cachedFrameBuffer: true)
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{
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BackgroundColour = Color4.White.Opacity(0);
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StartPosition.BindValueChanged(_ => GridCache.Invalidate());
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AddLayout(GridCache);
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@ -30,7 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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base.Update();
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if (GridCache.IsValid) return;
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if (GridCache.IsValid)
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return;
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ClearInternal();
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@ -38,6 +44,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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CreateContent();
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GridCache.Validate();
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ForceRedraw();
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}
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protected abstract void CreateContent();
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@ -53,7 +60,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = lineWidth,
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Y = 0,
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@ -62,28 +68,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = lineWidth,
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Y = drawSize.Y,
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Height = lineWidth
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = lineWidth,
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X = 0,
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Width = lineWidth
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = lineWidth,
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X = drawSize.X,
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Width = lineWidth
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},
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});
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}
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