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Disallow running save-related operations concurrently
Closes https://github.com/ppy/osu/issues/25426. Different approach to prior ones, this just disables the relevant actions when something related to save/export is going on. Still ends up being convoluted because many things you wouldn't expect to touch save do touch save, so it's not just a concern between export and save specifically.
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@ -4,6 +4,7 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -22,6 +23,8 @@ namespace osu.Game.Screens.Edit
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{
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public TestGameplayButton TestGameplayButton { get; private set; }
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private IBindable<bool> saveInProgress;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, Editor editor)
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{
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@ -74,6 +77,15 @@ namespace osu.Game.Screens.Edit
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}
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}
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};
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saveInProgress = editor.SaveTracker.InProgress.GetBoundCopy();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true);
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}
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}
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}
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@ -49,6 +49,7 @@ using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Verify;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osuTK.Input;
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@ -142,6 +143,8 @@ namespace osu.Game.Screens.Edit
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private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
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private bool canSave;
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private readonly List<MenuItem> saveRelatedMenuItems = new List<MenuItem>();
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public OngoingOperationTracker SaveTracker { get; private set; } = new OngoingOperationTracker();
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protected bool ExitConfirmed { get; private set; }
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@ -328,7 +331,7 @@ namespace osu.Game.Screens.Edit
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{
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new MenuItem(CommonStrings.MenuBarFile)
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{
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Items = createFileMenuItems()
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Items = createFileMenuItems().ToList()
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},
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new MenuItem(CommonStrings.MenuBarEdit)
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{
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@ -382,6 +385,7 @@ namespace osu.Game.Screens.Edit
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},
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},
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bottomBar = new BottomBar(),
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SaveTracker,
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}
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});
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changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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@ -402,6 +406,12 @@ namespace osu.Game.Screens.Edit
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Mode.BindValueChanged(onModeChanged, true);
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musicController.TrackChanged += onTrackChanged;
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SaveTracker.InProgress.BindValueChanged(_ =>
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{
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foreach (var item in saveRelatedMenuItems)
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item.Action.Disabled = SaveTracker.InProgress.Value;
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}, true);
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}
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protected override void Dispose(bool isDisposing)
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@ -442,9 +452,14 @@ namespace osu.Game.Screens.Edit
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{
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dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to test it.", () =>
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{
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if (!Save()) return;
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if (SaveTracker.InProgress.Value) return;
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pushEditorPlayer();
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using (SaveTracker.BeginOperation())
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{
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if (!Save()) return;
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pushEditorPlayer();
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}
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}));
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}
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else
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@ -520,7 +535,11 @@ namespace osu.Game.Screens.Edit
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if (e.Repeat)
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return false;
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Save();
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if (SaveTracker.InProgress.Value)
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return false;
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using (SaveTracker.BeginOperation())
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Save();
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return true;
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}
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@ -787,7 +806,13 @@ namespace osu.Game.Screens.Edit
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private void confirmExitWithSave()
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{
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if (!Save()) return;
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if (SaveTracker.InProgress.Value) return;
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using (SaveTracker.BeginOperation())
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{
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if (!Save())
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return;
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}
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ExitConfirmed = true;
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this.Exit();
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@ -1020,25 +1045,41 @@ namespace osu.Game.Screens.Edit
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lastSavedHash = changeHandler?.CurrentStateHash;
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}
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private List<MenuItem> createFileMenuItems() => new List<MenuItem>
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private IEnumerable<MenuItem> createFileMenuItems()
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{
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createDifficultyCreationMenu(),
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createDifficultySwitchMenu(),
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new OsuMenuItemSpacer(),
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new EditorMenuItem(EditorStrings.DeleteDifficulty, MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } },
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new OsuMenuItemSpacer(),
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new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
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createExportMenu(),
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new OsuMenuItemSpacer(),
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new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, this.Exit)
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};
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yield return createDifficultyCreationMenu();
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yield return createDifficultySwitchMenu();
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yield return new OsuMenuItemSpacer();
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yield return new EditorMenuItem(EditorStrings.DeleteDifficulty, MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } };
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yield return new OsuMenuItemSpacer();
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var save = new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () =>
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{
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if (SaveTracker.InProgress.Value) return;
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using (SaveTracker.BeginOperation())
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Save();
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});
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saveRelatedMenuItems.Add(save);
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yield return save;
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if (RuntimeInfo.IsDesktop)
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{
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var export = createExportMenu();
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saveRelatedMenuItems.AddRange(export.Items);
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yield return export;
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}
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yield return new OsuMenuItemSpacer();
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yield return new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, this.Exit);
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}
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private EditorMenuItem createExportMenu()
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{
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var exportItems = new List<MenuItem>
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{
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new EditorMenuItem(EditorStrings.ExportForEditing, MenuItemType.Standard, () => exportBeatmap(false)) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
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new EditorMenuItem(EditorStrings.ExportForCompatibility, MenuItemType.Standard, () => exportBeatmap(true)) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
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new EditorMenuItem(EditorStrings.ExportForEditing, MenuItemType.Standard, () => exportBeatmap(false)),
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new EditorMenuItem(EditorStrings.ExportForCompatibility, MenuItemType.Standard, () => exportBeatmap(true)),
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};
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return new EditorMenuItem(CommonStrings.Export) { Items = exportItems };
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@ -1050,22 +1091,35 @@ namespace osu.Game.Screens.Edit
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{
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dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to export it.", () =>
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{
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if (!Save()) return;
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if (SaveTracker.InProgress.Value)
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return;
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runExport();
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var operation = SaveTracker.BeginOperation();
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if (!Save())
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{
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operation.Dispose();
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return;
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}
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runExport(operation);
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}));
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}
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else
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{
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runExport();
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if (SaveTracker.InProgress.Value)
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return;
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runExport(SaveTracker.BeginOperation());
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}
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void runExport()
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void runExport(IDisposable operationInProgress)
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{
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if (legacy)
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beatmapManager.ExportLegacy(Beatmap.Value.BeatmapSetInfo);
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else
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beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
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var task = legacy
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? beatmapManager.ExportLegacy(Beatmap.Value.BeatmapSetInfo)
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: beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
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task.ContinueWith(_ => operationInProgress.Dispose());
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}
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}
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@ -1116,6 +1170,8 @@ namespace osu.Game.Screens.Edit
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foreach (var ruleset in rulesets.AvailableRulesets)
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rulesetItems.Add(new EditorMenuItem(ruleset.Name, MenuItemType.Standard, () => CreateNewDifficulty(ruleset)));
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saveRelatedMenuItems.AddRange(rulesetItems);
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return new EditorMenuItem(EditorStrings.CreateNewDifficulty) { Items = rulesetItems };
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}
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@ -1125,10 +1181,16 @@ namespace osu.Game.Screens.Edit
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{
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dialogOverlay.Push(new SaveRequiredPopupDialog("This beatmap will be saved in order to create another difficulty.", () =>
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{
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if (!Save())
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if (SaveTracker.InProgress.Value)
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return;
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CreateNewDifficulty(rulesetInfo);
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using (SaveTracker.BeginOperation())
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{
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if (!Save())
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return;
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CreateNewDifficulty(rulesetInfo);
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}
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}));
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return;
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