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Merge branch 'master' into cinema-mod-overlay-hiding

This commit is contained in:
Bartłomiej Dach 2024-05-27 08:27:28 +02:00
commit d22b72a75c
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3 changed files with 11 additions and 5 deletions

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0,
Scale = new Vector2(0.7f),
Scale = new Vector2(TaikoLegacyHitTarget.SCALE),
Colour = new Colour4(255, 228, 0, 255),
};
@ -58,8 +58,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
if (!result.IsHit || !isKiaiActive)
return;
sprite.ScaleTo(0.85f).Then()
.ScaleTo(0.7f, 80, Easing.OutQuad);
sprite.ScaleTo(TaikoLegacyHitTarget.SCALE + 0.15f).Then()
.ScaleTo(TaikoLegacyHitTarget.SCALE, 80, Easing.OutQuad);
}
}
}

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@ -12,6 +12,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public partial class TaikoLegacyHitTarget : CompositeDrawable
{
/// <summary>
/// In stable this is 0.7f (see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L592)
/// but for whatever reason this doesn't match visually.
/// </summary>
public const float SCALE = 0.8f;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
@ -22,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
new Sprite
{
Texture = skin.GetTexture("approachcircle"),
Scale = new Vector2(0.83f),
Scale = new Vector2(SCALE + 0.03f),
Alpha = 0.47f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -30,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
new Sprite
{
Texture = skin.GetTexture("taikobigcircle"),
Scale = new Vector2(0.8f),
Scale = new Vector2(SCALE),
Alpha = 0.22f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,