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Add inline comment explaining optimisation
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@ -34,6 +34,8 @@ namespace osu.Game.Rulesets.Osu.UI
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private readonly JudgementPooler<DrawableOsuJudgement> judgementPooler;
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// For osu! gameplay, everything is always on screen.
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// Skipping masking calculations improves performance in intense beatmaps (ie. https://osu.ppy.sh/beatmapsets/150945#osu/372245)
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public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
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public SmokeContainer Smoke { get; }
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