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Add failing test case for crash on empty beatmap

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Bartłomiej Dach 2024-03-19 19:16:33 +01:00
parent 5241c999c1
commit 0211ae12ad
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@ -55,6 +55,16 @@ namespace osu.Game.Tests.Editing.Checks
};
}
[Test]
public void TestEmptyBeatmap()
{
var context = getContext(new Beatmap<HitObject>());
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd);
}
[Test]
public void TestAudioNotFullyUsed()
{