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Add failing test case for crash on empty beatmap
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@ -55,6 +55,16 @@ namespace osu.Game.Tests.Editing.Checks
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};
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}
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[Test]
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public void TestEmptyBeatmap()
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{
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var context = getContext(new Beatmap<HitObject>());
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd);
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}
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[Test]
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public void TestAudioNotFullyUsed()
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{
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