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Fix EditablePath.UpdateHitObjectFromPath()
not automatically updating object
This is important because the editable path conversions heavily depend on the value of `JuiceStream.Velocity` being correct. The value is only guaranteed to be correct after an `ApplyDefaults()` call, which is triggered by updating the object via `EditorBeatmap`.
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1d91201c43
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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@ -42,6 +43,9 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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[Resolved]
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private IBeatSnapProvider? beatSnapProvider { get; set; }
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[Resolved]
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protected EditorBeatmap? EditorBeatmap { get; private set; }
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protected EditablePath(Func<float, double> positionToTime)
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{
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PositionToTime = positionToTime;
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@ -112,6 +116,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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double endTime = hitObject.StartTime + path.Duration;
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double snappedEndTime = beatSnapProvider.SnapTime(endTime, hitObject.StartTime);
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hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * hitObject.Velocity;
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EditorBeatmap?.Update(hitObject);
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}
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public Vector2 ToRelativePosition(Vector2 screenSpacePosition)
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@ -4,13 +4,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Input;
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@ -25,9 +23,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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// To handle when the editor is scrolled while dragging.
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private Vector2 dragStartPosition;
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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public SelectionEditablePath(JuiceStream juiceStream, Func<float, double> positionToTime)
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: base(positionToTime)
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{
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@ -36,12 +31,14 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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public void AddVertex(Vector2 relativePosition)
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{
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changeHandler?.BeginChange();
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EditorBeatmap?.BeginChange();
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double time = Math.Max(0, PositionToTime(relativePosition.Y));
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int index = AddVertex(time, relativePosition.X);
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UpdateHitObjectFromPath(juiceStream);
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selectOnly(index);
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changeHandler?.EndChange();
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EditorBeatmap?.EndChange();
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
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@ -54,10 +51,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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if (e.Button == MouseButton.Right && e.ShiftPressed)
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{
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changeHandler?.BeginChange();
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EditorBeatmap?.BeginChange();
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RemoveVertex(index);
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UpdateHitObjectFromPath(juiceStream);
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changeHandler?.EndChange();
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EditorBeatmap?.EndChange();
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return true;
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}
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@ -85,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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for (int i = 0; i < VertexCount; i++)
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VertexStates[i].VertexBeforeChange = Vertices[i];
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changeHandler?.BeginChange();
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EditorBeatmap?.BeginChange();
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return true;
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}
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@ -99,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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protected override void OnDragEnd(DragEndEvent e)
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{
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changeHandler?.EndChange();
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EditorBeatmap?.EndChange();
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}
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private int getMouseTargetVertex(Vector2 screenSpacePosition)
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@ -129,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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private void deleteSelectedVertices()
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{
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changeHandler?.BeginChange();
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EditorBeatmap?.BeginChange();
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for (int i = VertexCount - 1; i >= 0; i--)
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{
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@ -139,7 +136,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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UpdateHitObjectFromPath(juiceStream);
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changeHandler?.EndChange();
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EditorBeatmap?.EndChange();
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}
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}
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}
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