1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-25 18:57:18 +08:00

Change default easing to match prior behaviour

This commit is contained in:
Jamie Taylor 2024-07-03 13:50:35 +09:00
parent 153138cdac
commit b972632e4f
No known key found for this signature in database
GPG Key ID: 2ACFA8B6370B8C8C

View File

@ -262,7 +262,7 @@ namespace osu.Game.Overlays
/// <param name="duckVolumeTo">Level to drop volume to (1.0 = 100%).</param>
/// <param name="duckCutoffTo">Cutoff frequency to drop `AudioFilter` to. Use `null` to skip filter effect.</param>
/// <param name="easing">Easing for the ducking transition.</param>
public void Duck(int duration = 0, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, Easing easing = Easing.InCubic)
public void Duck(int duration = 0, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, Easing easing = Easing.OutCubic)
{
Schedule(() =>
{
@ -297,7 +297,7 @@ namespace osu.Game.Overlays
/// <param name="duckCutoffTo">Cutoff frequency to drop `AudioFilter` to. Use `null` to skip filter effect.</param>
/// <param name="duckDuration">Duration of the ducking transition, in ms.</param>
/// <param name="duckEasing">Easing for the ducking transition.</param>
public void TimedDuck(int delay, int unduckDuration = 500, Easing unduckEasing = Easing.InCubic, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, int duckDuration = 0, Easing duckEasing = Easing.InCubic)
public void TimedDuck(int delay, int unduckDuration = 500, Easing unduckEasing = Easing.InCubic, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, int duckDuration = 0, Easing duckEasing = Easing.OutCubic)
{
Duck(duckDuration, duckVolumeTo, duckCutoffTo, duckEasing);
Scheduler.AddDelayed(() => Unduck(unduckDuration, unduckEasing), delay);