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Merge pull request #27977 from DavidBeh/magnetised-judgements
Make judgements follow hitcircles and enable them in magnetised, repel and depth
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commit
3c2599c50f
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private partial class TestDrawableOsuJudgement : DrawableOsuJudgement
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{
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public new SkinnableSprite Lighting => base.Lighting;
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public new SkinnableDrawable JudgementBody => base.JudgementBody;
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public new SkinnableDrawable? JudgementBody => base.JudgementBody;
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}
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}
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}
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@ -47,9 +47,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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// Hide judgment displays and follow points as they won't make any sense.
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// Hide follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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drawableRuleset.Playfield.DisplayJudgements.Value = false;
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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@ -39,9 +39,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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// Hide judgment displays and follow points as they won't make any sense.
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// Hide follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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drawableRuleset.Playfield.DisplayJudgements.Value = false;
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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@ -38,9 +38,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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// Hide judgment displays and follow points as they won't make any sense.
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// Hide follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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drawableRuleset.Playfield.DisplayJudgements.Value = false;
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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@ -14,10 +12,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public partial class DrawableOsuJudgement : DrawableJudgement
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{
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internal SkinnableLighting Lighting { get; private set; }
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internal SkinnableLighting Lighting { get; private set; } = null!;
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[Resolved]
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private OsuConfigManager config { get; set; }
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private OsuConfigManager config { get; set; } = null!;
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private bool positionTransferred;
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[BackgroundDependencyLoader]
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private void load()
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@ -39,10 +39,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Lighting.ResetAnimation();
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Lighting.SetColourFrom(JudgedObject, Result);
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if (JudgedObject?.HitObject is OsuHitObject osuObject)
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positionTransferred = false;
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}
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protected override void Update()
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{
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base.Update();
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if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
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{
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Position = osuObject.StackedEndPosition;
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Scale = new Vector2(osuObject.Scale);
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Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
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Scale = new Vector2(osuObject.HitObject.Scale);
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positionTransferred = true;
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}
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}
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@ -1,11 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -24,13 +21,13 @@ namespace osu.Game.Rulesets.Judgements
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{
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private const float judgement_size = 128;
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public JudgementResult Result { get; private set; }
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public JudgementResult? Result { get; private set; }
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public DrawableHitObject JudgedObject { get; private set; }
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public DrawableHitObject? JudgedObject { get; private set; }
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public override bool RemoveCompletedTransforms => false;
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protected SkinnableDrawable JudgementBody { get; private set; }
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protected SkinnableDrawable? JudgementBody { get; private set; }
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private readonly Container aboveHitObjectsContent;
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@ -97,12 +94,19 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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/// <param name="result">The applicable judgement.</param>
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/// <param name="judgedObject">The drawable object.</param>
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public void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
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public void Apply(JudgementResult result, DrawableHitObject? judgedObject)
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{
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Result = result;
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JudgedObject = judgedObject;
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}
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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JudgedObject = null;
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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@ -121,6 +125,8 @@ namespace osu.Game.Rulesets.Judgements
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ApplyTransformsAt(double.MinValue, true);
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ClearTransforms(true);
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Debug.Assert(Result != null && JudgementBody != null);
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LifetimeStart = Result.TimeAbsolute;
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using (BeginAbsoluteSequence(Result.TimeAbsolute))
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