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Merge branch 'inherit-addition' into nodesample-inherit
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commit
8b4155fc0a
@ -5,11 +5,13 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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@ -102,5 +104,77 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("change tool to circle", () => InputManager.Key(Key.Number2));
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AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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}
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[Test]
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public void TestAutomaticBankAssignment()
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{
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AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle
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{
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StartTime = 0,
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Samples =
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{
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new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70),
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new HitSampleInfo(name: HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM, volume: 70),
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}
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}));
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AddStep("seek to 500", () => EditorClock.Seek(500)); // previous object is the one at time 0
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AddStep("enable automatic bank assignment", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single().Bank, () => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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AddStep("seek to 250", () => EditorClock.Seek(250)); // previous object is the one at time 0
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AddStep("enable clap addition", () => InputManager.Key(Key.R));
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[1].Samples, () => Has.Count.EqualTo(2));
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AddAssert("normal sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("clap sample has drum bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_DRUM));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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AddStep("seek to 1000", () => EditorClock.Seek(1000)); // previous object is the one at time 500, which has no additions
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[3].Samples, () => Has.Count.EqualTo(2));
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AddAssert("all samples have soft bank", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Bank == HitSampleInfo.BANK_SOFT));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Volume == 70));
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}
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[Test]
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public void TestVolumeIsInheritedFromLastObject()
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{
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AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle
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{
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StartTime = 0,
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Samples =
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{
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new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70),
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}
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}));
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AddStep("seek to 500", () => EditorClock.Seek(500));
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AddStep("select drum bank", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has drum bank", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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}
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}
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}
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@ -156,12 +156,27 @@ namespace osu.Game.Rulesets.Edit
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comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
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}
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var lastHitObject = getPreviousHitObject();
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if (AutomaticBankAssignment)
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{
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// Take the hitnormal sample of the last hit object
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var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
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// Create samples based on the sample settings of the previous hit object
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if (lastHitObject != null)
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{
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for (int i = 0; i < HitObject.Samples.Count; i++)
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HitObject.Samples[i] = lastHitObject.CreateHitSampleInfo(HitObject.Samples[i].Name);
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}
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}
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else
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{
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var lastHitNormal = lastHitObject?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
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if (lastHitNormal != null)
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HitObject.Samples[0] = lastHitNormal;
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{
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// Only inherit the volume from the previous hit object
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for (int i = 0; i < HitObject.Samples.Count; i++)
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HitObject.Samples[i] = HitObject.Samples[i].With(newVolume: lastHitNormal.Volume);
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}
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}
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if (HitObject is IHasRepeats hasRepeats)
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