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Merge pull request #28547 from nekodex/audio-ducking-fx
Add a 'ducking' effect to the currently playing track when changing ruleset
This commit is contained in:
commit
2f4e447cba
180
osu.Game.Tests/Visual/Menus/TestSceneAudioDucking.cs
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180
osu.Game.Tests/Visual/Menus/TestSceneAudioDucking.cs
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@ -0,0 +1,180 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Game.Audio.Effects;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Menus
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{
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public partial class TestSceneAudioDucking : OsuGameTestScene
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{
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[Test]
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public void TestMomentaryDuck()
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{
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AddStep("duck momentarily", () => Game.MusicController.DuckMomentarily(1000));
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}
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[Test]
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public void TestMultipleDucks()
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{
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IDisposable duckOp1 = null!;
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IDisposable duckOp2 = null!;
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double normalVolume = 1;
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AddStep("get initial volume", () =>
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{
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normalVolume = Game.Audio.Tracks.AggregateVolume.Value;
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});
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AddStep("duck one", () =>
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{
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duckOp1 = Game.MusicController.Duck(new DuckParameters
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{
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DuckVolumeTo = 0.5,
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});
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});
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AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
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AddStep("duck two", () =>
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{
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duckOp2 = Game.MusicController.Duck(new DuckParameters
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{
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DuckVolumeTo = 0.2,
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});
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});
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AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01));
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AddStep("restore two", () => duckOp2.Dispose());
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AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
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AddStep("restore one", () => duckOp1.Dispose());
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AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(0.01));
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}
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[Test]
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public void TestMultipleDucksSameParameters()
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{
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var duckParameters = new DuckParameters
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{
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DuckVolumeTo = 0.5,
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};
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IDisposable duckOp1 = null!;
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IDisposable duckOp2 = null!;
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double normalVolume = 1;
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AddStep("get initial volume", () =>
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{
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normalVolume = Game.Audio.Tracks.AggregateVolume.Value;
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});
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AddStep("duck one", () =>
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{
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duckOp1 = Game.MusicController.Duck(duckParameters);
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});
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AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
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AddStep("duck two", () =>
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{
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duckOp2 = Game.MusicController.Duck(duckParameters);
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});
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AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
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AddStep("restore two", () => duckOp2.Dispose());
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AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
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AddStep("restore one", () => duckOp1.Dispose());
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AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(0.01));
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}
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[Test]
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public void TestMultipleDucksReverseOrder()
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{
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IDisposable duckOp1 = null!;
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IDisposable duckOp2 = null!;
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double normalVolume = 1;
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AddStep("get initial volume", () =>
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{
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normalVolume = Game.Audio.Tracks.AggregateVolume.Value;
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});
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AddStep("duck one", () =>
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{
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duckOp1 = Game.MusicController.Duck(new DuckParameters
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{
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DuckVolumeTo = 0.5,
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});
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});
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AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
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AddStep("duck two", () =>
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{
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duckOp2 = Game.MusicController.Duck(new DuckParameters
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{
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DuckVolumeTo = 0.2,
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});
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});
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AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01));
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AddStep("restore one", () => duckOp1.Dispose());
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// reverse order, less extreme duck removed so won't change
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AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01));
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AddStep("restore two", () => duckOp2.Dispose());
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AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(0.01));
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}
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[Test]
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public void TestMultipleDisposalIsNoop()
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{
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IDisposable duckOp1 = null!;
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AddStep("duck", () => duckOp1 = Game.MusicController.Duck());
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AddStep("restore", () => duckOp1.Dispose());
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AddStep("restore", () => duckOp1.Dispose());
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}
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[Test]
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public void TestMultipleDucksDifferentPieces()
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{
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IDisposable duckOp1 = null!;
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IDisposable duckOp2 = null!;
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AddStep("duck volume", () =>
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{
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duckOp1 = Game.MusicController.Duck(new DuckParameters
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{
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DuckVolumeTo = 0.2,
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DuckCutoffTo = AudioFilter.MAX_LOWPASS_CUTOFF,
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DuckDuration = 500,
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});
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});
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AddStep("duck lowpass", () =>
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{
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duckOp2 = Game.MusicController.Duck(new DuckParameters
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{
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DuckVolumeTo = 1,
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DuckCutoffTo = 300,
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DuckDuration = 500,
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});
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});
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AddStep("restore lowpass", () => duckOp2.Dispose());
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AddStep("restore volume", () => duckOp1.Dispose());
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}
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}
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}
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@ -1,17 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Audio.Effects;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Collections
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@ -21,11 +21,14 @@ namespace osu.Game.Collections
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private const double enter_duration = 500;
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private const double exit_duration = 200;
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private AudioFilter lowPassFilter = null!;
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protected override string PopInSampleName => @"UI/overlay-big-pop-in";
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protected override string PopOutSampleName => @"UI/overlay-big-pop-out";
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private IDisposable? duckOperation;
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[Resolved]
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private MusicController? musicController { get; set; }
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public ManageCollectionsDialog()
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{
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Anchor = Anchor.Centre;
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@ -39,7 +42,7 @@ namespace osu.Game.Collections
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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@ -110,19 +113,25 @@ namespace osu.Game.Collections
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},
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}
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}
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},
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lowPassFilter = new AudioFilter(audio.TrackMixer)
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}
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};
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}
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public override bool IsPresent => base.IsPresent
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// Safety for low pass filter potentially getting stuck in applied state due to
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// transforms on `this` causing children to no longer be updated.
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|| lowPassFilter.IsAttached;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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duckOperation?.Dispose();
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}
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protected override void PopIn()
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{
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lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
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duckOperation = musicController?.Duck(new DuckParameters
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{
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DuckVolumeTo = 1,
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DuckDuration = 100,
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RestoreDuration = 100,
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});
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this.FadeIn(enter_duration, Easing.OutQuint);
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this.ScaleTo(0.9f).Then().ScaleTo(1f, enter_duration, Easing.OutQuint);
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}
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@ -131,7 +140,7 @@ namespace osu.Game.Collections
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{
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base.PopOut();
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
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duckOperation?.Dispose();
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this.FadeOut(exit_duration, Easing.OutQuint);
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this.ScaleTo(0.9f, exit_duration);
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@ -3,7 +3,6 @@
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -11,7 +10,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Audio.Effects;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -57,7 +55,6 @@ namespace osu.Game.Overlays.Dialog
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private Sample tickSample;
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private Sample confirmSample;
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private double lastTickPlaybackTime;
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private AudioFilter lowPassFilter = null!;
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private bool mouseDown;
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[BackgroundDependencyLoader]
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@ -65,8 +62,6 @@ namespace osu.Game.Overlays.Dialog
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{
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tickSample = audio.Samples.Get(@"UI/dialog-dangerous-tick");
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confirmSample = audio.Samples.Get(@"UI/dialog-dangerous-select");
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AddInternal(lowPassFilter = new AudioFilter(audio.SampleMixer));
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}
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protected override void LoadComplete()
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@ -75,15 +70,8 @@ namespace osu.Game.Overlays.Dialog
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Progress.BindValueChanged(progressChanged, true);
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}
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protected override void AbortConfirm()
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{
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
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base.AbortConfirm();
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}
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protected override void Confirm()
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{
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
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confirmSample?.Play();
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base.Confirm();
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}
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@ -123,8 +111,6 @@ namespace osu.Game.Overlays.Dialog
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private void progressChanged(ValueChangedEvent<double> progress)
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{
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lowPassFilter.Cutoff = Math.Max(1, (int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5));
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if (progress.NewValue < progress.OldValue)
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return;
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@ -3,16 +3,16 @@
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#nullable disable
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Input.Events;
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using osu.Game.Audio.Effects;
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namespace osu.Game.Overlays
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{
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@ -23,15 +23,16 @@ namespace osu.Game.Overlays
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protected override string PopInSampleName => "UI/dialog-pop-in";
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protected override string PopOutSampleName => "UI/dialog-pop-out";
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private AudioFilter lowPassFilter;
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[Resolved]
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private MusicController musicController { get; set; }
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public PopupDialog CurrentDialog { get; private set; }
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public override bool IsPresent => Scheduler.HasPendingTasks
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|| dialogContainer.Children.Count > 0
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// Safety for low pass filter potentially getting stuck in applied state due to
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// transforms on `this` causing children to no longer be updated.
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|| lowPassFilter.IsAttached;
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|| dialogContainer.Children.Count > 0;
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[CanBeNull]
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private IDisposable duckOperation;
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public DialogOverlay()
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{
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@ -49,10 +50,10 @@ namespace osu.Game.Overlays
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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protected override void Dispose(bool isDisposing)
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{
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AddInternal(lowPassFilter = new AudioFilter(audio.TrackMixer));
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base.Dispose(isDisposing);
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duckOperation?.Dispose();
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}
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public void Push(PopupDialog dialog)
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@ -105,13 +106,18 @@ namespace osu.Game.Overlays
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protected override void PopIn()
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{
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lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
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duckOperation = musicController?.Duck(new DuckParameters
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{
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DuckVolumeTo = 1,
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DuckDuration = 100,
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RestoreDuration = 100,
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});
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}
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protected override void PopOut()
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{
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base.PopOut();
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
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duckOperation?.Dispose();
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// PopOut gets called initially, but we only want to hide dialog when we have been loaded and are present.
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if (IsLoaded && CurrentDialog?.State.Value == Visibility.Visible)
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|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
|
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using osu.Game.Audio.Effects;
|
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using osu.Game.Beatmaps;
|
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using osu.Game.Database;
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using osu.Game.Rulesets.Mods;
|
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@ -59,6 +60,17 @@ namespace osu.Game.Overlays
|
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[Resolved]
|
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private RealmAccess realm { get; set; } = null!;
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private readonly BindableDouble audioDuckVolume = new BindableDouble(1);
|
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|
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private AudioFilter audioDuckFilter = null!;
|
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|
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[BackgroundDependencyLoader]
|
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private void load(AudioManager audio)
|
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{
|
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AddInternal(audioDuckFilter = new AudioFilter(audio.TrackMixer));
|
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audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioDuckVolume);
|
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}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
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base.LoadComplete();
|
||||
@ -246,6 +258,54 @@ namespace osu.Game.Overlays
|
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onSuccess?.Invoke();
|
||||
});
|
||||
|
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private readonly List<DuckParameters> duckOperations = new List<DuckParameters>();
|
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|
||||
/// <summary>
|
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/// Applies ducking, attenuating the volume and/or low-pass cutoff of the currently playing track to make headroom for effects (or just to apply an effect).
|
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/// </summary>
|
||||
/// <returns>A <see cref="IDisposable"/> which will restore the duck operation when disposed.</returns>
|
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public IDisposable Duck(DuckParameters? parameters = null)
|
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{
|
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parameters ??= new DuckParameters();
|
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|
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duckOperations.Add(parameters);
|
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|
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DuckParameters volumeOperation = duckOperations.MinBy(p => p.DuckVolumeTo)!;
|
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DuckParameters lowPassOperation = duckOperations.MinBy(p => p.DuckCutoffTo)!;
|
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|
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audioDuckFilter.CutoffTo(lowPassOperation.DuckCutoffTo, lowPassOperation.DuckDuration, lowPassOperation.DuckEasing);
|
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this.TransformBindableTo(audioDuckVolume, volumeOperation.DuckVolumeTo, volumeOperation.DuckDuration, volumeOperation.DuckEasing);
|
||||
|
||||
return new InvokeOnDisposal(restoreDucking);
|
||||
|
||||
void restoreDucking() => Schedule(() =>
|
||||
{
|
||||
if (!duckOperations.Remove(parameters))
|
||||
return;
|
||||
|
||||
DuckParameters? restoreVolumeOperation = duckOperations.MinBy(p => p.DuckVolumeTo);
|
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DuckParameters? restoreLowPassOperation = duckOperations.MinBy(p => p.DuckCutoffTo);
|
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|
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// If another duck operation is in the list, restore ducking to its level, else reset back to defaults.
|
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audioDuckFilter.CutoffTo(restoreLowPassOperation?.DuckCutoffTo ?? AudioFilter.MAX_LOWPASS_CUTOFF, parameters.RestoreDuration, parameters.RestoreEasing);
|
||||
this.TransformBindableTo(audioDuckVolume, restoreVolumeOperation?.DuckVolumeTo ?? 1, parameters.RestoreDuration, parameters.RestoreEasing);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A convenience method that ducks the currently playing track, then after a delay, restores automatically.
|
||||
/// </summary>
|
||||
/// <param name="delayUntilRestore">A delay in milliseconds which defines how long to delay restoration after ducking completes.</param>
|
||||
/// <param name="parameters">Parameters defining the ducking operation.</param>
|
||||
public void DuckMomentarily(double delayUntilRestore, DuckParameters? parameters = null)
|
||||
{
|
||||
parameters ??= new DuckParameters();
|
||||
|
||||
IDisposable duckOperation = Duck(parameters);
|
||||
|
||||
Scheduler.AddDelayed(() => duckOperation.Dispose(), delayUntilRestore);
|
||||
}
|
||||
|
||||
private bool next()
|
||||
{
|
||||
if (beatmap.Disabled || !AllowTrackControl.Value)
|
||||
@ -419,6 +479,45 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
public class DuckParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// The duration of the ducking transition in milliseconds.
|
||||
/// Defaults to 100 ms.
|
||||
/// </summary>
|
||||
public double DuckDuration = 100;
|
||||
|
||||
/// <summary>
|
||||
/// The final volume which should be reached during ducking, when 0 is silent and 1 is original volume.
|
||||
/// Defaults to 25%.
|
||||
/// </summary>
|
||||
public double DuckVolumeTo = 0.25;
|
||||
|
||||
/// <summary>
|
||||
/// The low-pass cutoff frequency which should be reached during ducking. If not required, set to <see cref="AudioFilter.MAX_LOWPASS_CUTOFF"/>.
|
||||
/// Defaults to 300 Hz.
|
||||
/// </summary>
|
||||
public int DuckCutoffTo = 300;
|
||||
|
||||
/// <summary>
|
||||
/// The easing curve to be applied during ducking.
|
||||
/// Defaults to <see cref="Easing.Out"/>.
|
||||
/// </summary>
|
||||
public Easing DuckEasing = Easing.Out;
|
||||
|
||||
/// <summary>
|
||||
/// The duration of the restoration transition in milliseconds.
|
||||
/// Defaults to 500 ms.
|
||||
/// </summary>
|
||||
public double RestoreDuration = 500;
|
||||
|
||||
/// <summary>
|
||||
/// The easing curve to be applied during restoration.
|
||||
/// Defaults to <see cref="Easing.In"/>.
|
||||
/// </summary>
|
||||
public Easing RestoreEasing = Easing.In;
|
||||
}
|
||||
|
||||
public enum TrackChangeDirection
|
||||
{
|
||||
None,
|
||||
|
@ -3,8 +3,12 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -21,6 +25,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
protected Drawable ModeButtonLine { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
private readonly Dictionary<RulesetInfo, Sample> rulesetSelectionSample = new Dictionary<RulesetInfo, Sample>();
|
||||
private readonly Dictionary<RulesetInfo, SampleChannel> rulesetSelectionChannel = new Dictionary<RulesetInfo, SampleChannel>();
|
||||
private Sample defaultSelectSample;
|
||||
|
||||
public ToolbarRulesetSelector()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
@ -28,7 +39,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
@ -54,6 +65,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
foreach (var r in Rulesets.AvailableRulesets)
|
||||
rulesetSelectionSample[r] = audio.Samples.Get($@"UI/ruleset-select-{r.ShortName}");
|
||||
|
||||
defaultSelectSample = audio.Samples.Get(@"UI/default-select");
|
||||
|
||||
Current.ValueChanged += playRulesetSelectionSample;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -84,6 +102,29 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
|
||||
private void playRulesetSelectionSample(ValueChangedEvent<RulesetInfo> r)
|
||||
{
|
||||
// Don't play sample on first setting of value
|
||||
if (r.OldValue == null)
|
||||
return;
|
||||
|
||||
var channel = rulesetSelectionSample[r.NewValue]?.GetChannel();
|
||||
|
||||
// Skip sample choking and ducking for the default/fallback sample
|
||||
if (channel == null)
|
||||
{
|
||||
defaultSelectSample.Play();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var pair in rulesetSelectionChannel)
|
||||
pair.Value?.Stop();
|
||||
|
||||
rulesetSelectionChannel[r.NewValue] = channel;
|
||||
channel.Play();
|
||||
musicController?.DuckMomentarily(500, new DuckParameters { DuckDuration = 0 });
|
||||
}
|
||||
|
||||
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
|
||||
|
||||
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
|
||||
|
@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@ -19,8 +17,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
private readonly RulesetButton ruleset;
|
||||
|
||||
private Sample? selectSample;
|
||||
|
||||
public ToolbarRulesetTabButton(RulesetInfo value)
|
||||
: base(value)
|
||||
{
|
||||
@ -38,18 +34,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
ruleset.SetIcon(rInstance.CreateIcon());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
selectSample = audio.Samples.Get($@"UI/ruleset-select-{Value.ShortName}");
|
||||
}
|
||||
|
||||
protected override void OnActivated() => ruleset.Active = true;
|
||||
|
||||
protected override void OnDeactivated() => ruleset.Active = false;
|
||||
|
||||
protected override void OnActivatedByUser() => selectSample?.Play();
|
||||
|
||||
private partial class RulesetButton : ToolbarButton
|
||||
{
|
||||
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
|
||||
|
@ -36,7 +36,7 @@
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.622.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.705.0" />
|
||||
<PackageReference Include="Sentry" Version="4.3.0" />
|
||||
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
|
||||
<PackageReference Include="SharpCompress" Version="0.36.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user