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Merge pull request #28832 from nekodex/ui-sfx-tweaks
UI SFX Tweaks/Updates
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commit
c854dfd6fb
@ -16,15 +16,9 @@ namespace osu.Game.Graphics.UserInterface
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[Description("button-sidebar")]
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ButtonSidebar,
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[Description("toolbar")]
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Toolbar,
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[Description("tabselect")]
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TabSelect,
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[Description("scrolltotop")]
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ScrollToTop,
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[Description("dialog-cancel")]
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DialogCancel,
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@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Dialog
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Progress.BindValueChanged(progressChanged, true);
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Progress.BindValueChanged(progressChanged);
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}
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protected override void Confirm()
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@ -114,13 +114,13 @@ namespace osu.Game.Overlays.Dialog
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if (progress.NewValue < progress.OldValue)
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return;
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if (Clock.CurrentTime - lastTickPlaybackTime < 30)
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if (Clock.CurrentTime - lastTickPlaybackTime < 40)
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return;
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var channel = tickSample.GetChannel();
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channel.Frequency.Value = 1 + progress.NewValue * 0.5f;
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channel.Volume.Value = 0.5f + progress.NewValue / 2f;
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channel.Frequency.Value = 1 + progress.NewValue;
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channel.Volume.Value = 0.1f + progress.NewValue / 2f;
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channel.Play();
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@ -5,6 +5,8 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -112,8 +114,12 @@ namespace osu.Game.Overlays
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public Bindable<float?> LastScrollTarget = new Bindable<float?>();
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protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
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private Sample scrollToTopSample;
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private Sample scrollToPreviousSample;
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public ScrollBackButton()
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: base(HoverSampleSet.ScrollToTop)
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{
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Size = new Vector2(50);
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Alpha = 0;
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@ -150,11 +156,14 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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private void load(OverlayColourProvider colourProvider, AudioManager audio)
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{
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IdleColour = colourProvider.Background6;
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HoverColour = colourProvider.Background5;
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flashColour = colourProvider.Light1;
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scrollToTopSample = audio.Samples.Get(@"UI/scroll-to-top");
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scrollToPreviousSample = audio.Samples.Get(@"UI/scroll-to-previous");
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}
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protected override void LoadComplete()
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@ -171,6 +180,12 @@ namespace osu.Game.Overlays
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protected override bool OnClick(ClickEvent e)
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{
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background.FlashColour(flashColour, 800, Easing.OutQuint);
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if (LastScrollTarget.Value == null)
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scrollToTopSample?.Play();
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else
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scrollToPreviousSample?.Play();
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return base.OnClick(e);
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}
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@ -36,7 +36,7 @@
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</PackageReference>
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<PackageReference Include="Realm" Version="11.5.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2024.702.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2024.705.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2024.713.0" />
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<PackageReference Include="Sentry" Version="4.3.0" />
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<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
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<PackageReference Include="SharpCompress" Version="0.36.0" />
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