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Bump difficulty calculator versions

In order for the new star difficulty to be shown to users on the next
release.

catch's difficulty calculator version is not bumped because the only
catch change pending deploy is https://github.com/ppy/osu/pull/28353 and
that affects performance points only.
This commit is contained in:
Bartłomiej Dach 2024-10-07 15:38:41 +02:00
parent 6608d0527e
commit 1af464d5ae
No known key found for this signature in database
3 changed files with 3 additions and 3 deletions

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty;
public override int Version => 20230817;
public override int Version => 20241007;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
private const double difficulty_multiplier = 0.0675;
public override int Version => 20220902;
public override int Version => 20241007;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private const double colour_skill_multiplier = 0.375 * difficulty_multiplier;
private const double stamina_skill_multiplier = 0.375 * difficulty_multiplier;
public override int Version => 20221107;
public override int Version => 20241007;
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)