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Bump difficulty calculator versions
In order for the new star difficulty to be shown to users on the next release. catch's difficulty calculator version is not bumped because the only catch change pending deploy is https://github.com/ppy/osu/pull/28353 and that affects performance points only.
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private readonly bool isForCurrentRuleset;
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private readonly double originalOverallDifficulty;
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public override int Version => 20230817;
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public override int Version => 20241007;
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public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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private const double difficulty_multiplier = 0.0675;
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public override int Version => 20220902;
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public override int Version => 20241007;
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private const double colour_skill_multiplier = 0.375 * difficulty_multiplier;
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private const double stamina_skill_multiplier = 0.375 * difficulty_multiplier;
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public override int Version => 20221107;
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public override int Version => 20241007;
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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