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Merge pull request #28689 from smoogipoo/fix-break-conversion
Fix `ManiaModInvert` permanently destroying the beatmap
This commit is contained in:
commit
3bf3e9133b
@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Tests.Visual;
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@ -17,5 +19,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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Mod = new ManiaModInvert(),
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PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2
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});
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[Test]
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public void TestBreaksPreservedOnOriginalBeatmap()
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{
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var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo);
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beatmap.Breaks.Clear();
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beatmap.Breaks.Add(new BreakPeriod(0, 1000));
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var workingBeatmap = new FlatWorkingBeatmap(beatmap);
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var playableWithInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo, new[] { new ManiaModInvert() });
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Assert.That(playableWithInvert.Breaks.Count, Is.Zero);
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var playableWithoutInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo);
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Assert.That(playableWithoutInvert.Breaks.Count, Is.Not.Zero);
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Assert.That(playableWithoutInvert.Breaks[0], Is.EqualTo(new BreakPeriod(0, 1000)));
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}
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}
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}
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@ -21,10 +21,11 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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};
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -38,14 +39,15 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -59,15 +61,16 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -81,14 +84,15 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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HitObjects =
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{
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new HoldNote { StartTime = 1000, Duration = 10000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset());
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beatmapProcessor.PreProcess();
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@ -102,16 +106,17 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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HitObjects =
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{
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new HoldNote { StartTime = 1000, Duration = 10000 },
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new Note { StartTime = 2000 },
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new Note { StartTime = 12000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset());
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beatmapProcessor.PreProcess();
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@ -125,15 +130,16 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 5000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -152,9 +158,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -165,7 +172,7 @@ namespace osu.Game.Tests.Editing
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new BreakPeriod(1200, 4000),
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new BreakPeriod(5200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -184,9 +191,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -197,7 +205,7 @@ namespace osu.Game.Tests.Editing
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{
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new BreakPeriod(1200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -218,9 +226,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1100 },
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@ -230,7 +239,7 @@ namespace osu.Game.Tests.Editing
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{
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new BreakPeriod(1200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -249,9 +258,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -262,7 +272,7 @@ namespace osu.Game.Tests.Editing
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new ManualBreakPeriod(1200, 4000),
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new ManualBreakPeriod(5200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -283,9 +293,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -296,7 +307,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(1200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -317,9 +328,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -329,7 +341,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(1200, 8800),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -348,9 +360,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -360,7 +373,7 @@ namespace osu.Game.Tests.Editing
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{
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new BreakPeriod(10000, 15000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -374,9 +387,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -386,7 +400,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(10000, 15000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -400,9 +414,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HoldNote { StartTime = 1000, EndTime = 20000 },
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@ -412,7 +427,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(10000, 15000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -426,9 +441,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 10000 },
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@ -438,7 +454,7 @@ namespace osu.Game.Tests.Editing
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{
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new BreakPeriod(0, 9000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -452,9 +468,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 10000 },
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@ -464,7 +481,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(0, 9000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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|
@ -8,7 +8,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.IO.Serialization.Converters;
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namespace osu.Game.Beatmaps
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@ -62,7 +61,7 @@ namespace osu.Game.Beatmaps
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public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo();
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public BindableList<BreakPeriod> Breaks { get; set; } = new BindableList<BreakPeriod>();
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public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
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public List<string> UnhandledEventLines { get; set; } = new List<string>();
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|
@ -49,6 +49,9 @@ namespace osu.Game.Beatmaps
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original.BeatmapInfo = original.BeatmapInfo.Clone();
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original.ControlPointInfo = original.ControlPointInfo.DeepClone();
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// Used in osu!mania conversion.
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original.Breaks = original.Breaks.ToList();
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return ConvertBeatmap(original, cancellationToken);
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}
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|
@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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@ -41,11 +40,11 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// The breaks in this beatmap.
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/// </summary>
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BindableList<BreakPeriod> Breaks { get; }
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List<BreakPeriod> Breaks { get; set; }
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/// <summary>
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/// All lines from the [Events] section which aren't handled in the encoding process yet.
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/// These lines shoule be written out to the beatmap file on save or export.
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/// These lines should be written out to the beatmap file on save or export.
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/// </summary>
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List<string> UnhandledEventLines { get; }
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|
@ -9,7 +9,6 @@ using System.Linq;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -328,7 +327,12 @@ namespace osu.Game.Rulesets.Difficulty
|
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set => baseBeatmap.Difficulty = value;
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}
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public BindableList<BreakPeriod> Breaks => baseBeatmap.Breaks;
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public List<BreakPeriod> Breaks
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{
|
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get => baseBeatmap.Breaks;
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set => baseBeatmap.Breaks = value;
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}
|
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|
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public List<string> UnhandledEventLines => baseBeatmap.UnhandledEventLines;
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|
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public double TotalBreakTime => baseBeatmap.TotalBreakTime;
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|
@ -110,6 +110,9 @@ namespace osu.Game.Screens.Edit
|
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foreach (var obj in HitObjects)
|
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trackStartTime(obj);
|
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|
||||
Breaks = new BindableList<BreakPeriod>(playableBeatmap.Breaks);
|
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Breaks.BindCollectionChanged((_, _) => playableBeatmap.Breaks = Breaks.ToList());
|
||||
|
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PreviewTime = new BindableInt(BeatmapInfo.Metadata.PreviewTime);
|
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PreviewTime.BindValueChanged(s =>
|
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{
|
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@ -172,7 +175,13 @@ namespace osu.Game.Screens.Edit
|
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set => PlayableBeatmap.ControlPointInfo = value;
|
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}
|
||||
|
||||
public BindableList<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
|
||||
public readonly BindableList<BreakPeriod> Breaks;
|
||||
|
||||
List<BreakPeriod> IBeatmap.Breaks
|
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{
|
||||
get => PlayableBeatmap.Breaks;
|
||||
set => PlayableBeatmap.Breaks = value;
|
||||
}
|
||||
|
||||
public List<string> UnhandledEventLines => PlayableBeatmap.UnhandledEventLines;
|
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|
||||
|
@ -12,11 +12,13 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class EditorBeatmapProcessor : IBeatmapProcessor
|
||||
{
|
||||
public IBeatmap Beatmap { get; }
|
||||
public EditorBeatmap Beatmap { get; }
|
||||
|
||||
IBeatmap IBeatmapProcessor.Beatmap => Beatmap;
|
||||
|
||||
private readonly IBeatmapProcessor? rulesetBeatmapProcessor;
|
||||
|
||||
public EditorBeatmapProcessor(IBeatmap beatmap, Ruleset ruleset)
|
||||
public EditorBeatmapProcessor(EditorBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap);
|
||||
|
Loading…
Reference in New Issue
Block a user