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Merge pull request #30334 from SupDos/argonsongprogress-absolute-size
Add "Use relative size" setting to argon & default song progress
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commit
00b2bdd0af
@ -79,6 +79,11 @@ namespace osu.Game.Localisation.SkinComponents
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/// </summary>
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public static LocalisableString TextColourDescription => new TranslatableString(getKey(@"text_colour_description"), @"The colour of the text.");
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/// <summary>
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/// "Use relative size"
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/// </summary>
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public static LocalisableString UseRelativeSize => new TranslatableString(getKey(@"use_relative_size"), @"Use relative size");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -13,6 +13,7 @@ using osu.Framework.Layout;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts;
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using osu.Game.Skinning;
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@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play.HUD
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Precision = 1
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};
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[SettingSource("Use relative size")]
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
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public BindableBool UseRelativeSize { get; } = new BindableBool(true);
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private ArgonHealthDisplayBar mainBar = null!;
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@ -30,6 +30,9 @@ namespace osu.Game.Screens.Play.HUD
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
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public Bindable<bool> ShowTime { get; } = new BindableBool(true);
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
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public BindableBool UseRelativeSize { get; } = new BindableBool(true);
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
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public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
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@ -99,6 +102,11 @@ namespace osu.Game.Screens.Play.HUD
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ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
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ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true);
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AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true);
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// see comment in ArgonHealthDisplay.cs regarding RelativeSizeAxes
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float previousWidth = Width;
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UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
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Width = previousWidth;
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}
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protected override void UpdateObjects(IEnumerable<HitObject> objects)
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@ -37,6 +37,9 @@ namespace osu.Game.Screens.Play.HUD
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
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public Bindable<bool> ShowTime { get; } = new BindableBool(true);
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
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public BindableBool UseRelativeSize { get; } = new BindableBool(true);
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
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public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
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@ -83,6 +86,11 @@ namespace osu.Game.Screens.Play.HUD
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private void load(OsuColour colours)
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{
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graph.FillColour = bar.FillColour = colours.BlueLighter;
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// see comment in ArgonHealthDisplay.cs regarding RelativeSizeAxes
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float previousWidth = Width;
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UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
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Width = previousWidth;
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}
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protected override void LoadComplete()
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