diff --git a/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs b/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs
index 33fda23cb0..b21446e18a 100644
--- a/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs
+++ b/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs
@@ -79,6 +79,11 @@ namespace osu.Game.Localisation.SkinComponents
///
public static LocalisableString TextColourDescription => new TranslatableString(getKey(@"text_colour_description"), @"The colour of the text.");
+ ///
+ /// "Use relative size"
+ ///
+ public static LocalisableString UseRelativeSize => new TranslatableString(getKey(@"use_relative_size"), @"Use relative size");
+
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs
index 71996718d9..44f021f93e 100644
--- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs
+++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs
@@ -13,6 +13,7 @@ using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
+using osu.Game.Localisation.SkinComponents;
using osu.Game.Rulesets.Judgements;
using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts;
using osu.Game.Skinning;
@@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play.HUD
Precision = 1
};
- [SettingSource("Use relative size")]
+ [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
public BindableBool UseRelativeSize { get; } = new BindableBool(true);
private ArgonHealthDisplayBar mainBar = null!;
diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs
index 92ac863e98..8dc5d60352 100644
--- a/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs
+++ b/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs
@@ -30,6 +30,9 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable ShowTime { get; } = new BindableBool(true);
+ [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
+ public BindableBool UseRelativeSize { get; } = new BindableBool(true);
+
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
@@ -99,6 +102,11 @@ namespace osu.Game.Screens.Play.HUD
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true);
AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true);
+
+ // see comment in ArgonHealthDisplay.cs regarding RelativeSizeAxes
+ float previousWidth = Width;
+ UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
+ Width = previousWidth;
}
protected override void UpdateObjects(IEnumerable objects)
diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs
index 4e41901ee3..672017750d 100644
--- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs
+++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs
@@ -37,6 +37,9 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable ShowTime { get; } = new BindableBool(true);
+ [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
+ public BindableBool UseRelativeSize { get; } = new BindableBool(true);
+
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
@@ -83,6 +86,11 @@ namespace osu.Game.Screens.Play.HUD
private void load(OsuColour colours)
{
graph.FillColour = bar.FillColour = colours.BlueLighter;
+
+ // see comment in ArgonHealthDisplay.cs regarding RelativeSizeAxes
+ float previousWidth = Width;
+ UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
+ Width = previousWidth;
}
protected override void LoadComplete()