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Add node sample pieces to timeline blueprint

This commit is contained in:
OliBomby 2023-05-08 13:10:24 +02:00
parent 32f945d304
commit e945846759

View File

@ -32,6 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private const float circle_size = 38;
private Container? repeatsContainer;
private Container? nodeSamplesContainer;
public Action<DragEvent?>? OnDragHandled = null!;
@ -49,6 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Border border;
private readonly Container colouredComponents;
private readonly Container sampleComponents;
private readonly OsuSpriteText comboIndexText;
[Resolved]
@ -101,10 +103,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
},
}
},
sampleComponents = new Container
{
RelativeSizeAxes = Axes.Both,
},
new SamplePointPiece(Item)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre
Origin = Anchor.TopCentre,
X = Item is IHasRepeats ? -10 : 0
},
});
@ -233,6 +240,25 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
X = (float)(i + 1) / (repeats.RepeatCount + 1)
});
}
// Add node sample pieces
nodeSamplesContainer?.Expire();
sampleComponents.Add(nodeSamplesContainer = new Container
{
RelativeSizeAxes = Axes.Both,
});
for (int i = 0; i < repeats.RepeatCount + 2; i++)
{
nodeSamplesContainer.Add(new NodeSamplePointPiece(Item, i)
{
X = (float)i / (repeats.RepeatCount + 1),
RelativePositionAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre,
});
}
}
protected override bool ShouldBeConsideredForInput(Drawable child) => true;