mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge branch 'master' into convert-path-string-new
This commit is contained in:
commit
9a40a4f700
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.223.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -92,9 +92,10 @@ namespace osu.Desktop
|
||||
return;
|
||||
}
|
||||
|
||||
if (status.Value == UserStatus.Online && activity.Value != null)
|
||||
if (activity.Value != null)
|
||||
{
|
||||
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited;
|
||||
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
|
||||
|
||||
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
|
||||
presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
|
||||
|
||||
|
@ -80,11 +80,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
foreach (var piece in DimmablePieces)
|
||||
{
|
||||
// if the specified dimmable piece is a DHO, it is generally not safe to tack transforms onto it directly
|
||||
// as they may be cleared via the `updateState()` DHO flow,
|
||||
// so use `ApplyCustomUpdateState` instead. which does not have this pitfall.
|
||||
if (piece is DrawableHitObject drawableObjectPiece)
|
||||
{
|
||||
// this method can be called multiple times, and we don't want to subscribe to the event more than once,
|
||||
// so this is what it is going to have to be...
|
||||
drawableObjectPiece.ApplyCustomUpdateState -= applyDimToDrawableHitObject;
|
||||
drawableObjectPiece.ApplyCustomUpdateState += applyDimToDrawableHitObject;
|
||||
}
|
||||
else
|
||||
applyDim(piece);
|
||||
}
|
||||
|
||||
void applyDim(Drawable piece)
|
||||
{
|
||||
piece.FadeColour(new Color4(195, 195, 195, 255));
|
||||
using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
|
||||
piece.FadeColour(Color4.White, 100);
|
||||
}
|
||||
|
||||
void applyDimToDrawableHitObject(DrawableHitObject dho, ArmedState _) => applyDim(dho);
|
||||
}
|
||||
|
||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
SnakingOut.BindTo(configSnakingOut);
|
||||
|
||||
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
|
||||
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
|
||||
}
|
||||
|
||||
|
@ -23,29 +23,35 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
private partial class LegacyDrawableSliderPath : DrawableSliderPath
|
||||
{
|
||||
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
|
||||
|
||||
protected new float CalculatedBorderPortion
|
||||
// Roughly matches osu!stable's slider border portions.
|
||||
=> base.CalculatedBorderPortion * 0.77f;
|
||||
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
float realBorderPortion = shadow_portion + CalculatedBorderPortion;
|
||||
float realGradientPortion = 1 - realBorderPortion;
|
||||
|
||||
if (position <= shadow_portion)
|
||||
return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion);
|
||||
|
||||
if (position <= realBorderPortion)
|
||||
return BorderColour;
|
||||
|
||||
position -= realBorderPortion;
|
||||
// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99
|
||||
// float aaWidth = Math.Min(Math.Max(0.5f / PathRadius, 3.0f / 256.0f), 1.0f / 16.0f);
|
||||
// applying the aa_width constant from stable makes sliders blurry, especially on CS>5. set to zero for now.
|
||||
// this might be related to SmoothPath applying AA internally, but disabling that does not seem to have much of an effect.
|
||||
const float aa_width = 0f;
|
||||
|
||||
Color4 shadow = new Color4(0, 0, 0, 0.25f);
|
||||
Color4 outerColour = AccentColour.Darken(0.1f);
|
||||
Color4 innerColour = lighten(AccentColour, 0.5f);
|
||||
|
||||
return LegacyUtils.InterpolateNonLinear(position / realGradientPortion, outerColour, innerColour, 0, 1);
|
||||
// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L59-L70
|
||||
const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
|
||||
const float border_portion = 0.1875f;
|
||||
|
||||
if (position <= shadow_portion - aa_width)
|
||||
return LegacyUtils.InterpolateNonLinear(position, Color4.Black.Opacity(0f), shadow, 0, shadow_portion - aa_width);
|
||||
|
||||
if (position <= shadow_portion + aa_width)
|
||||
return LegacyUtils.InterpolateNonLinear(position, shadow, BorderColour, shadow_portion - aa_width, shadow_portion + aa_width);
|
||||
|
||||
if (position <= border_portion - aa_width)
|
||||
return BorderColour;
|
||||
|
||||
if (position <= border_portion + aa_width)
|
||||
return LegacyUtils.InterpolateNonLinear(position, BorderColour, outerColour, border_portion - aa_width, border_portion + aa_width);
|
||||
|
||||
return LegacyUtils.InterpolateNonLinear(position, outerColour, innerColour, border_portion + aa_width, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5,7 +5,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
public enum OsuSkinConfiguration
|
||||
{
|
||||
SliderBorderSize,
|
||||
SliderPathRadius,
|
||||
CursorCentre,
|
||||
CursorExpand,
|
||||
|
@ -538,7 +538,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Assert.That(filterCriteria.LastPlayed.Max, Is.Not.Null);
|
||||
// the parser internally references `DateTimeOffset.Now`, so to not make things too annoying for tests, just assume some tolerance
|
||||
// (irrelevant in proportion to the actual filter proscribed).
|
||||
Assert.That(filterCriteria.LastPlayed.Min, Is.EqualTo(DateTimeOffset.Now.AddYears(-1).AddMonths(-6)).Within(TimeSpan.FromSeconds(5)));
|
||||
Assert.That(filterCriteria.LastPlayed.Min, Is.EqualTo(DateTimeOffset.Now.AddMonths(-6).AddYears(-1)).Within(TimeSpan.FromSeconds(5)));
|
||||
Assert.That(filterCriteria.LastPlayed.Max, Is.EqualTo(DateTimeOffset.Now.AddMonths(-3)).Within(TimeSpan.FromSeconds(5)));
|
||||
}
|
||||
|
||||
|
@ -349,8 +349,9 @@ namespace osu.Game.Tests.Visual.Background
|
||||
private partial class FadeAccessibleResults : ResultsScreen
|
||||
{
|
||||
public FadeAccessibleResults(ScoreInfo score)
|
||||
: base(score, true)
|
||||
: base(score)
|
||||
{
|
||||
AllowRetry = true;
|
||||
}
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -21,10 +18,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Description("player pause/fail screens")]
|
||||
public partial class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private FailOverlay failOverlay;
|
||||
private PauseOverlay pauseOverlay;
|
||||
private FailOverlay failOverlay = null!;
|
||||
private PauseOverlay pauseOverlay = null!;
|
||||
|
||||
private GlobalActionContainer globalActionContainer;
|
||||
private GlobalActionContainer globalActionContainer = null!;
|
||||
|
||||
private bool triggeredRetryButton;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
@ -35,12 +34,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
triggeredRetryButton = false;
|
||||
|
||||
globalActionContainer.Children = new Drawable[]
|
||||
{
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnRetry = () =>
|
||||
{
|
||||
Logger.Log(@"Retry");
|
||||
triggeredRetryButton = true;
|
||||
},
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
@ -224,17 +229,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
showOverlay();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Click retry button", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
AddStep("Click retry button", () => getButton(1).TriggerClick());
|
||||
|
||||
getButton(1).TriggerClick();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Retry was triggered", () => triggeredRetryButton);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
@ -252,25 +249,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
InputManager.Key(Key.Down);
|
||||
});
|
||||
|
||||
bool triggered = false;
|
||||
Action lastAction = null;
|
||||
AddStep("Press enter", () =>
|
||||
{
|
||||
lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
InputManager.Key(Key.Enter);
|
||||
});
|
||||
AddStep("Press enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert("Action was triggered", () =>
|
||||
{
|
||||
if (lastAction != null)
|
||||
{
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
lastAction = null;
|
||||
}
|
||||
|
||||
return triggered;
|
||||
});
|
||||
AddAssert("Retry was triggered", () => triggeredRetryButton);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -12,6 +10,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -39,13 +38,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
|
||||
private DependenciesScreen dependenciesScreen;
|
||||
private SoloSpectatorScreen spectatorScreen;
|
||||
private DependenciesScreen dependenciesScreen = null!;
|
||||
private SoloSpectatorScreen spectatorScreen = null!;
|
||||
|
||||
private BeatmapSetInfo importedBeatmap;
|
||||
private BeatmapSetInfo importedBeatmap = null!;
|
||||
private int importedBeatmapId;
|
||||
|
||||
[SetUpSteps]
|
||||
@ -188,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
waitForPlayerCurrent();
|
||||
|
||||
Player lastPlayer = null;
|
||||
Player lastPlayer = null!;
|
||||
AddStep("store first player", () => lastPlayer = player);
|
||||
|
||||
start();
|
||||
@ -214,6 +213,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
checkPaused(false); // Should continue playing until out of frames
|
||||
checkPaused(true); // And eventually stop after running out of frames and fail.
|
||||
// Todo: Should check for + display a failed message.
|
||||
|
||||
AddAssert("fail overlay present", () => player.ChildrenOfType<FailOverlay>().Single().IsPresent);
|
||||
AddAssert("overlay can only quit", () => player.ChildrenOfType<FailOverlay>().Single().Buttons.Single().Text == GameplayMenuOverlayStrings.Quit);
|
||||
AddStep("press quit button", () => player.ChildrenOfType<FailOverlay>().Single().Buttons.Single().TriggerClick());
|
||||
AddAssert("player exited", () => Stack.CurrentScreen is SoloSpectatorScreen);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -278,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestFinalFrameInBundleHasHeader()
|
||||
{
|
||||
FrameDataBundle lastBundle = null;
|
||||
FrameDataBundle? lastBundle = null;
|
||||
|
||||
AddStep("bind to client", () => spectatorClient.OnNewFrames += (_, bundle) => lastBundle = bundle);
|
||||
|
||||
@ -287,8 +291,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
finish();
|
||||
|
||||
AddUntilStep("bundle received", () => lastBundle != null);
|
||||
AddAssert("first frame does not have header", () => lastBundle.Frames[0].Header == null);
|
||||
AddAssert("last frame has header", () => lastBundle.Frames[^1].Header != null);
|
||||
AddAssert("first frame does not have header", () => lastBundle?.Frames[0].Header == null);
|
||||
AddAssert("last frame has header", () => lastBundle?.Frames[^1].Header != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -383,7 +387,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
private OsuFramedReplayInputHandler replayHandler =>
|
||||
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
|
||||
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler!;
|
||||
|
||||
private Player player => this.ChildrenOfType<Player>().Single();
|
||||
|
||||
|
@ -8,8 +8,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Gain", () =>
|
||||
{
|
||||
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
|
||||
transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate(
|
||||
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
|
||||
new ScoreInfo(),
|
||||
new UserStatistics
|
||||
{
|
||||
@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Loss", () =>
|
||||
{
|
||||
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
|
||||
transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate(
|
||||
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
|
||||
new ScoreInfo(),
|
||||
new UserStatistics
|
||||
{
|
||||
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("No change", () =>
|
||||
{
|
||||
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
|
||||
transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate(
|
||||
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
|
||||
new ScoreInfo(),
|
||||
new UserStatistics
|
||||
{
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Was null", () =>
|
||||
{
|
||||
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
|
||||
transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate(
|
||||
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
|
||||
new ScoreInfo(),
|
||||
new UserStatistics
|
||||
{
|
||||
@ -164,7 +164,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Became null", () =>
|
||||
{
|
||||
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
|
||||
transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate(
|
||||
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
|
||||
new ScoreInfo(),
|
||||
new UserStatistics
|
||||
{
|
||||
|
@ -8,10 +8,10 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -21,11 +21,11 @@ using osu.Game.Users;
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[HeadlessTest]
|
||||
public partial class TestSceneSoloStatisticsWatcher : OsuTestScene
|
||||
public partial class TestSceneUserStatisticsWatcher : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => false;
|
||||
|
||||
private SoloStatisticsWatcher watcher = null!;
|
||||
private UserStatisticsWatcher watcher = null!;
|
||||
|
||||
[Resolved]
|
||||
private SpectatorClient spectatorClient { get; set; } = null!;
|
||||
@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("create watcher", () =>
|
||||
{
|
||||
Child = watcher = new SoloStatisticsWatcher();
|
||||
Child = watcher = new UserStatisticsWatcher();
|
||||
});
|
||||
}
|
||||
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
SoloStatisticsUpdate? update = null;
|
||||
UserStatisticsUpdate? update = null;
|
||||
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||
|
||||
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||
@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
// note ordering - in this test processing completes *before* the registration is added.
|
||||
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||
|
||||
SoloStatisticsUpdate? update = null;
|
||||
UserStatisticsUpdate? update = null;
|
||||
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||
|
||||
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
|
||||
@ -164,7 +164,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
long scoreId = getScoreId();
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
SoloStatisticsUpdate? update = null;
|
||||
UserStatisticsUpdate? update = null;
|
||||
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||
|
||||
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||
@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
long scoreId = getScoreId();
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
SoloStatisticsUpdate? update = null;
|
||||
UserStatisticsUpdate? update = null;
|
||||
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||
|
||||
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
long scoreId = getScoreId();
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
SoloStatisticsUpdate? update = null;
|
||||
UserStatisticsUpdate? update = null;
|
||||
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||
|
||||
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||
@ -241,7 +241,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
feignScoreProcessing(userId, ruleset, 6_000_000);
|
||||
|
||||
SoloStatisticsUpdate? update = null;
|
||||
UserStatisticsUpdate? update = null;
|
||||
registerForUpdates(secondScoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||
|
||||
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, secondScoreId));
|
||||
@ -259,7 +259,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
SoloStatisticsUpdate? update = null;
|
||||
UserStatisticsUpdate? update = null;
|
||||
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
|
||||
|
||||
feignScoreProcessing(userId, ruleset, 5_000_000);
|
||||
@ -289,7 +289,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
}
|
||||
|
||||
private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action<SoloStatisticsUpdate> onUpdateReady) =>
|
||||
private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action<UserStatisticsUpdate> onUpdateReady) =>
|
||||
AddStep("register for updates", () =>
|
||||
{
|
||||
watcher.RegisterForStatisticsUpdateAfter(
|
@ -420,9 +420,10 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
public new LoadingSpinner RightSpinner => base.RightSpinner;
|
||||
public new ScorePanelList ScorePanelList => base.ScorePanelList;
|
||||
|
||||
public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true)
|
||||
: base(score, roomId, playlistItem, allowRetry)
|
||||
public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem)
|
||||
: base(score, roomId, playlistItem)
|
||||
{
|
||||
AllowRetry = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics.User;
|
||||
using osu.Game.Users;
|
||||
@ -112,6 +112,6 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
});
|
||||
|
||||
private void displayUpdate(UserStatistics before, UserStatistics after) =>
|
||||
AddStep("display update", () => overallRanking.StatisticsUpdate.Value = new SoloStatisticsUpdate(new ScoreInfo(), before, after));
|
||||
AddStep("display update", () => overallRanking.StatisticsUpdate.Value = new UserStatisticsUpdate(new ScoreInfo(), before, after));
|
||||
}
|
||||
}
|
||||
|
@ -399,8 +399,9 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
public HotkeyRetryOverlay RetryOverlay;
|
||||
|
||||
public TestResultsScreen(ScoreInfo score)
|
||||
: base(score, true)
|
||||
: base(score)
|
||||
{
|
||||
AllowRetry = true;
|
||||
ShowUserStatistics = true;
|
||||
}
|
||||
|
||||
@ -470,8 +471,9 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
public HotkeyRetryOverlay RetryOverlay;
|
||||
|
||||
public UnrankedSoloResultsScreen(ScoreInfo score)
|
||||
: base(score, true)
|
||||
: base(score)
|
||||
{
|
||||
AllowRetry = true;
|
||||
Score!.BeatmapInfo!.OnlineID = 0;
|
||||
Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending;
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -82,14 +82,14 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
|
||||
private void loadPanel(ScoreInfo score) => AddStep("load panel", () =>
|
||||
{
|
||||
Child = new SoloStatisticsPanel(score)
|
||||
Child = new UserStatisticsPanel(score)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = { Value = Visibility.Visible },
|
||||
Score = { Value = score },
|
||||
StatisticsUpdate =
|
||||
DisplayedUserStatisticsUpdate =
|
||||
{
|
||||
Value = new SoloStatisticsUpdate(score, new UserStatistics
|
||||
Value = new UserStatisticsUpdate(score, new UserStatistics
|
||||
{
|
||||
Level = new UserStatistics.LevelInfo
|
||||
{
|
||||
|
@ -37,15 +37,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
|
||||
{
|
||||
Width = 500
|
||||
Width = 500,
|
||||
});
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("reset game ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
|
||||
}
|
||||
|
||||
private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
|
||||
{
|
||||
Ruleset = rulesets.AvailableRulesets.First(),
|
||||
@ -74,45 +68,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManiaFirstBarTextManiaBeatmap()
|
||||
public void TestFirstBarText()
|
||||
{
|
||||
AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
|
||||
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"),
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 5,
|
||||
DrainRate = 4.3f,
|
||||
OverallDifficulty = 4.5f,
|
||||
ApproachRate = 3.1f
|
||||
},
|
||||
StarRating = 8
|
||||
});
|
||||
|
||||
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManiaFirstBarTextConvert()
|
||||
{
|
||||
AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
|
||||
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 5,
|
||||
DrainRate = 4.3f,
|
||||
OverallDifficulty = 4.5f,
|
||||
ApproachRate = 3.1f
|
||||
},
|
||||
StarRating = 8
|
||||
});
|
||||
|
||||
AddStep("set ruleset to mania", () => advancedStats.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
|
||||
AddStep("set ruleset to osu", () => advancedStats.Ruleset.Value = new OsuRuleset().RulesetInfo);
|
||||
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCs);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -382,7 +382,7 @@ namespace osu.Game.Database
|
||||
|
||||
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(
|
||||
r.All<ScoreInfo>()
|
||||
.Where(s => s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION)
|
||||
.Where(s => s.TotalScoreVersion < 30000013) // last total score version with a significant change to ranks
|
||||
.AsEnumerable()
|
||||
// must be done after materialisation, as realm doesn't support
|
||||
// filtering on nested property predicates or projection via `.Select()`
|
||||
|
@ -365,6 +365,17 @@ namespace osu.Game.Database
|
||||
+ bonusProportion) * modMultiplier);
|
||||
}
|
||||
|
||||
// see similar check above.
|
||||
// if there is no legacy combo score, all combo conversion operations below
|
||||
// are either pointless or wildly wrong.
|
||||
if (maximumLegacyComboScore + maximumLegacyBonusScore == 0)
|
||||
{
|
||||
return (long)Math.Round((
|
||||
500000 * comboProportion // as above, zero if mods result in zero multiplier, one otherwise
|
||||
+ 500000 * Math.Pow(score.Accuracy, 5)
|
||||
+ bonusProportion) * modMultiplier);
|
||||
}
|
||||
|
||||
// Assumptions:
|
||||
// - sliders and slider ticks are uniformly distributed in the beatmap, and thus can be ignored without losing much precision.
|
||||
// We thus consider a map of hit-circles only, which gives objectCount == maximumCombo.
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Graphics.Containers
|
||||
}
|
||||
|
||||
protected virtual void ScrollFromMouseEvent(MouseEvent e) =>
|
||||
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
|
||||
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim] * Content.DrawSize[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
|
||||
|
||||
protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);
|
||||
|
||||
|
@ -220,12 +220,16 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
activeCursor.FadeTo(1, 250, Easing.OutQuint);
|
||||
activeCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
activeCursor.RotateTo(0, 400, Easing.OutQuint);
|
||||
dragRotationState = DragRotationState.NotDragging;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
activeCursor.FadeTo(0, 250, Easing.OutQuint);
|
||||
activeCursor.ScaleTo(0.6f, 250, Easing.In);
|
||||
activeCursor.RotateTo(0, 400, Easing.OutQuint);
|
||||
dragRotationState = DragRotationState.NotDragging;
|
||||
}
|
||||
|
||||
private void playTapSample(double baseFrequency = 1f)
|
||||
|
@ -4,12 +4,12 @@
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Solo
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains data about the change in a user's profile statistics after completing a score.
|
||||
/// </summary>
|
||||
public class SoloStatisticsUpdate
|
||||
public class UserStatisticsUpdate
|
||||
{
|
||||
/// <summary>
|
||||
/// The score set by the user that triggered the update.
|
||||
@ -27,12 +27,12 @@ namespace osu.Game.Online.Solo
|
||||
public UserStatistics After { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SoloStatisticsUpdate"/>.
|
||||
/// Creates a new <see cref="UserStatisticsUpdate"/>.
|
||||
/// </summary>
|
||||
/// <param name="score">The score set by the user that triggered the update.</param>
|
||||
/// <param name="before">The user's profile statistics prior to the score being set.</param>
|
||||
/// <param name="after">The user's profile statistics after the score was set.</param>
|
||||
public SoloStatisticsUpdate(ScoreInfo score, UserStatistics before, UserStatistics after)
|
||||
public UserStatisticsUpdate(ScoreInfo score, UserStatistics before, UserStatistics after)
|
||||
{
|
||||
Score = score;
|
||||
Before = before;
|
@ -15,15 +15,15 @@ using osu.Game.Online.Spectator;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Solo
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
/// <summary>
|
||||
/// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics.
|
||||
/// </summary>
|
||||
public partial class SoloStatisticsWatcher : Component
|
||||
public partial class UserStatisticsWatcher : Component
|
||||
{
|
||||
public IBindable<SoloStatisticsUpdate?> LatestUpdate => latestUpdate;
|
||||
private readonly Bindable<SoloStatisticsUpdate?> latestUpdate = new Bindable<SoloStatisticsUpdate?>();
|
||||
public IBindable<UserStatisticsUpdate?> LatestUpdate => latestUpdate;
|
||||
private readonly Bindable<UserStatisticsUpdate?> latestUpdate = new Bindable<UserStatisticsUpdate?>();
|
||||
|
||||
[Resolved]
|
||||
private SpectatorClient spectatorClient { get; set; } = null!;
|
||||
@ -120,7 +120,7 @@ namespace osu.Game.Online.Solo
|
||||
latestStatistics.TryGetValue(rulesetName, out UserStatistics? latestRulesetStatistics);
|
||||
latestRulesetStatistics ??= new UserStatistics();
|
||||
|
||||
latestUpdate.Value = new SoloStatisticsUpdate(scoreInfo, latestRulesetStatistics, updatedStatistics);
|
||||
latestUpdate.Value = new UserStatisticsUpdate(scoreInfo, latestRulesetStatistics, updatedStatistics);
|
||||
latestStatistics[rulesetName] = updatedStatistics;
|
||||
}
|
||||
|
@ -47,7 +47,6 @@ using osu.Game.Localisation;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Overlays.Music;
|
||||
@ -767,7 +766,7 @@ namespace osu.Game
|
||||
break;
|
||||
|
||||
case ScorePresentType.Results:
|
||||
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false));
|
||||
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo));
|
||||
break;
|
||||
}
|
||||
}, validScreens: validScreens);
|
||||
@ -1019,7 +1018,7 @@ namespace osu.Game
|
||||
ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both));
|
||||
});
|
||||
|
||||
loadComponentSingleFile(new SoloStatisticsWatcher(), Add, true);
|
||||
loadComponentSingleFile(new UserStatisticsWatcher(), Add, true);
|
||||
loadComponentSingleFile(Toolbar = new Toolbar
|
||||
{
|
||||
OnHome = delegate
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapSet.Buttons;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Details;
|
||||
using osuTK;
|
||||
|
||||
@ -33,10 +34,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
if (value == beatmapSet) return;
|
||||
|
||||
beatmapSet = value;
|
||||
basic.BeatmapSet = preview.BeatmapSet = beatmapSet = value;
|
||||
|
||||
basic.BeatmapSet = preview.BeatmapSet = BeatmapSet;
|
||||
updateDisplay();
|
||||
if (IsLoaded)
|
||||
updateDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,13 +51,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
if (value == beatmapInfo) return;
|
||||
|
||||
basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
Ratings.Ratings = BeatmapSet?.Ratings;
|
||||
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
|
||||
if (IsLoaded)
|
||||
updateDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
public Details()
|
||||
@ -101,12 +99,22 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
Ratings.Ratings = BeatmapSet?.Ratings;
|
||||
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
|
||||
advanced.Ruleset.Value = rulesets.GetRuleset(beatmapInfo?.Ruleset.OnlineID ?? 0);
|
||||
}
|
||||
|
||||
private partial class DetailBox : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
|
@ -13,7 +13,7 @@ using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
|
||||
@ -21,13 +21,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public partial class TransientUserStatisticsUpdateDisplay : CompositeDrawable
|
||||
{
|
||||
public Bindable<SoloStatisticsUpdate?> LatestUpdate { get; } = new Bindable<SoloStatisticsUpdate?>();
|
||||
public Bindable<UserStatisticsUpdate?> LatestUpdate { get; } = new Bindable<UserStatisticsUpdate?>();
|
||||
|
||||
private Statistic<int> globalRank = null!;
|
||||
private Statistic<decimal> pp = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SoloStatisticsWatcher? soloStatisticsWatcher)
|
||||
private void load(UserStatisticsWatcher? userStatisticsWatcher)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
@ -47,8 +47,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
};
|
||||
|
||||
if (soloStatisticsWatcher != null)
|
||||
((IBindable<SoloStatisticsUpdate?>)LatestUpdate).BindTo(soloStatisticsWatcher.LatestUpdate);
|
||||
if (userStatisticsWatcher != null)
|
||||
((IBindable<UserStatisticsUpdate?>)LatestUpdate).BindTo(userStatisticsWatcher.LatestUpdate);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -44,9 +44,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
/// <see cref="LegacyRulesetExtensions.CalculateDifficultyPeppyStars"/> method. Reconvert all scores.
|
||||
/// </description></item>
|
||||
/// <item><description>30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores.</description></item>
|
||||
/// <item><description>30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores.</description></item>
|
||||
/// </list>
|
||||
/// </remarks>
|
||||
public const int LATEST_VERSION = 30000013;
|
||||
public const int LATEST_VERSION = 30000014;
|
||||
|
||||
/// <summary>
|
||||
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
|
||||
|
@ -200,7 +200,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
return multiplayerLeaderboard.TeamScores.Count == 2
|
||||
? new MultiplayerTeamResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, multiplayerLeaderboard.TeamScores)
|
||||
: new MultiplayerResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem);
|
||||
{
|
||||
ShowUserStatistics = true,
|
||||
}
|
||||
: new MultiplayerResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem)
|
||||
{
|
||||
ShowUserStatistics = true
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
public partial class MultiplayerResultsScreen : PlaylistsResultsScreen
|
||||
{
|
||||
public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem)
|
||||
: base(score, roomId, playlistItem, false)
|
||||
: base(score, roomId, playlistItem)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score)
|
||||
{
|
||||
Debug.Assert(Room.RoomID.Value != null);
|
||||
return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, true);
|
||||
return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem)
|
||||
{
|
||||
AllowRetry = true,
|
||||
ShowUserStatistics = true,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -41,8 +41,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true)
|
||||
: base(score, allowRetry, allowWatchingReplay)
|
||||
public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem)
|
||||
: base(score)
|
||||
{
|
||||
this.roomId = roomId;
|
||||
this.playlistItem = playlistItem;
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
RequestResults = item =>
|
||||
{
|
||||
Debug.Assert(RoomId.Value != null);
|
||||
ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false));
|
||||
ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item));
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -1,15 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -22,26 +18,13 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public partial class FailOverlay : GameplayMenuOverlay
|
||||
{
|
||||
public Func<Task<ScoreInfo>> SaveReplay;
|
||||
public Func<Task<ScoreInfo>>? SaveReplay;
|
||||
|
||||
public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
|
||||
|
||||
private readonly bool showButtons;
|
||||
|
||||
public FailOverlay(bool showButtons = true)
|
||||
{
|
||||
this.showButtons = showButtons;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
if (showButtons)
|
||||
{
|
||||
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
}
|
||||
|
||||
// from #10339 maybe this is a better visual effect
|
||||
Add(new Container
|
||||
{
|
||||
|
@ -38,8 +38,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public Action? OnRetry;
|
||||
public Action? OnQuit;
|
||||
public Action? OnResume { get; init; }
|
||||
public Action? OnRetry { get; init; }
|
||||
public Action? OnQuit { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
||||
@ -129,6 +130,15 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
};
|
||||
|
||||
if (OnResume != null)
|
||||
AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume.Invoke());
|
||||
|
||||
if (OnRetry != null)
|
||||
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry.Invoke());
|
||||
|
||||
if (OnQuit != null)
|
||||
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit.Invoke());
|
||||
|
||||
State.ValueChanged += _ => InternalButtons.Deselect();
|
||||
|
||||
updateInfoText();
|
||||
|
@ -75,21 +75,21 @@ namespace osu.Game.Screens.Play.HUD
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper())
|
||||
{
|
||||
RequiredDisplayDigits = { Value = 3 },
|
||||
WireframeOpacity = { BindTarget = WireframeOpacity },
|
||||
WireframeTemplate = @"###",
|
||||
ShowLabel = { BindTarget = ShowLabel },
|
||||
}
|
||||
},
|
||||
fractionPart = new ArgonCounterTextComponent(Anchor.TopLeft)
|
||||
{
|
||||
RequiredDisplayDigits = { Value = 2 },
|
||||
WireframeOpacity = { BindTarget = WireframeOpacity },
|
||||
WireframeTemplate = @".##",
|
||||
Scale = new Vector2(0.5f),
|
||||
},
|
||||
percentText = new ArgonCounterTextComponent(Anchor.TopLeft)
|
||||
{
|
||||
Text = @"%",
|
||||
RequiredDisplayDigits = { Value = 1 },
|
||||
WireframeTemplate = @"#",
|
||||
WireframeOpacity = { BindTarget = WireframeOpacity }
|
||||
},
|
||||
}
|
||||
|
@ -68,7 +68,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private void updateWireframe()
|
||||
{
|
||||
text.RequiredDisplayDigits.Value = getDigitsRequiredForDisplayCount();
|
||||
int digitsRequiredForDisplayCount = getDigitsRequiredForDisplayCount();
|
||||
|
||||
if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length)
|
||||
text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount);
|
||||
}
|
||||
|
||||
private int getDigitsRequiredForDisplayCount()
|
||||
|
@ -25,7 +25,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private readonly OsuSpriteText labelText;
|
||||
|
||||
public IBindable<float> WireframeOpacity { get; } = new BindableFloat();
|
||||
public Bindable<int> RequiredDisplayDigits { get; } = new BindableInt();
|
||||
public Bindable<bool> ShowLabel { get; } = new BindableBool();
|
||||
|
||||
public Container NumberContainer { get; private set; }
|
||||
@ -36,6 +35,18 @@ namespace osu.Game.Screens.Play.HUD
|
||||
set => textPart.Text = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The template for the wireframe displayed behind the <see cref="Text"/>.
|
||||
/// Any character other than a dot is interpreted to mean a full segmented display "wireframe".
|
||||
/// </summary>
|
||||
public string WireframeTemplate
|
||||
{
|
||||
get => wireframeTemplate;
|
||||
set => wireframesPart.Text = wireframeTemplate = value;
|
||||
}
|
||||
|
||||
private string wireframeTemplate = string.Empty;
|
||||
|
||||
public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null)
|
||||
{
|
||||
Anchor = anchor;
|
||||
@ -69,8 +80,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
RequiredDisplayDigits.BindValueChanged(digits => wireframesPart.Text = new string('#', digits.NewValue));
|
||||
}
|
||||
|
||||
private string textLookup(char c)
|
||||
|
@ -58,8 +58,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private void updateWireframe()
|
||||
{
|
||||
scoreText.RequiredDisplayDigits.Value =
|
||||
Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount());
|
||||
int digitsRequiredForDisplayCount = Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount());
|
||||
|
||||
if (digitsRequiredForDisplayCount != scoreText.WireframeTemplate.Length)
|
||||
scoreText.WireframeTemplate = new string('#', digitsRequiredForDisplayCount);
|
||||
}
|
||||
|
||||
private int getDigitsRequiredForDisplayCount()
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -11,23 +9,19 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public partial class PauseOverlay : GameplayMenuOverlay
|
||||
{
|
||||
public Action OnResume;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
|
||||
|
||||
public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader;
|
||||
|
||||
private SkinnableSound pauseLoop;
|
||||
private SkinnableSound pauseLoop = null!;
|
||||
|
||||
protected override Action BackAction => () =>
|
||||
{
|
||||
@ -38,12 +32,8 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke());
|
||||
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
|
||||
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
|
||||
{
|
||||
Looping = true,
|
||||
|
@ -278,10 +278,10 @@ namespace osu.Game.Screens.Play
|
||||
createGameplayComponents(Beatmap.Value)
|
||||
}
|
||||
},
|
||||
FailOverlay = new FailOverlay(Configuration.AllowUserInteraction)
|
||||
FailOverlay = new FailOverlay
|
||||
{
|
||||
SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false),
|
||||
OnRetry = () => Restart(),
|
||||
OnRetry = Configuration.AllowUserInteraction ? () => Restart() : null,
|
||||
OnQuit = () => PerformExit(true),
|
||||
},
|
||||
new HotkeyExitOverlay
|
||||
@ -1224,9 +1224,10 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to be displayed in the results screen.</param>
|
||||
/// <returns>The <see cref="ResultsScreen"/>.</returns>
|
||||
protected virtual ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, true)
|
||||
protected virtual ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score)
|
||||
{
|
||||
ShowUserStatistics = true
|
||||
AllowRetry = true,
|
||||
ShowUserStatistics = true,
|
||||
};
|
||||
|
||||
private void fadeOut(bool instant = false)
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play
|
||||
Scores = { BindTarget = LeaderboardScores }
|
||||
};
|
||||
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score);
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
|
@ -30,13 +30,13 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
|
||||
|
||||
private readonly Func<Task<ScoreInfo>> importFailedScore;
|
||||
private readonly Func<Task<ScoreInfo>>? importFailedScore;
|
||||
|
||||
private ScoreInfo? importedScore;
|
||||
|
||||
private DownloadButton button = null!;
|
||||
|
||||
public SaveFailedScoreButton(Func<Task<ScoreInfo>> importFailedScore)
|
||||
public SaveFailedScoreButton(Func<Task<ScoreInfo>>? importFailedScore)
|
||||
{
|
||||
Size = new Vector2(50, 30);
|
||||
|
||||
@ -60,11 +60,16 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
case DownloadState.NotDownloaded:
|
||||
state.Value = DownloadState.Importing;
|
||||
Task.Run(importFailedScore).ContinueWith(t =>
|
||||
|
||||
if (importFailedScore != null)
|
||||
{
|
||||
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
|
||||
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
|
||||
}).FireAndForget();
|
||||
Task.Run(importFailedScore).ContinueWith(t =>
|
||||
{
|
||||
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
|
||||
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
|
||||
}).FireAndForget();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Scoring;
|
||||
@ -50,7 +49,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (SpectatorClient != null)
|
||||
if (SpectatorClient.IsNotNull())
|
||||
SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -21,12 +19,10 @@ namespace osu.Game.Screens.Play
|
||||
public abstract partial class SpectatorPlayer : Player
|
||||
{
|
||||
[Resolved]
|
||||
protected SpectatorClient SpectatorClient { get; private set; }
|
||||
protected SpectatorClient SpectatorClient { get; private set; } = null!;
|
||||
|
||||
private readonly Score score;
|
||||
|
||||
public override bool AllowBackButton => true;
|
||||
|
||||
protected override bool CheckModsAllowFailure()
|
||||
{
|
||||
if (!allowFail)
|
||||
@ -37,7 +33,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool allowFail;
|
||||
|
||||
protected SpectatorPlayer(Score score, PlayerConfiguration configuration = null)
|
||||
protected SpectatorPlayer(Score score, PlayerConfiguration? configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
this.score = score;
|
||||
@ -100,8 +96,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
foreach (var frame in bundle.Frames)
|
||||
{
|
||||
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame();
|
||||
Debug.Assert(convertibleFrame != null);
|
||||
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!;
|
||||
convertibleFrame.FromLegacy(frame, GameplayState.Beatmap);
|
||||
|
||||
var convertedFrame = (ReplayFrame)convertibleFrame;
|
||||
@ -136,7 +131,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (SpectatorClient != null)
|
||||
if (SpectatorClient.IsNotNull())
|
||||
SpectatorClient.OnNewFrames -= userSentFrames;
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Screens.Play
|
||||
public partial class SpectatorResultsScreen : SoloResultsScreen
|
||||
{
|
||||
public SpectatorResultsScreen(ScoreInfo score)
|
||||
: base(score, false)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -14,10 +14,10 @@ using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
[CanBeNull]
|
||||
private SoloStatisticsWatcher soloStatisticsWatcher { get; set; }
|
||||
private UserStatisticsWatcher userStatisticsWatcher { get; set; }
|
||||
|
||||
private readonly object scoreSubmissionLock = new object();
|
||||
private TaskCompletionSource<bool> scoreSubmissionSource;
|
||||
@ -189,7 +189,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
await submitScore(score).ConfigureAwait(false);
|
||||
spectatorClient.EndPlaying(GameplayState);
|
||||
soloStatisticsWatcher?.RegisterForStatisticsUpdateAfter(score.ScoreInfo);
|
||||
userStatisticsWatcher?.RegisterForStatisticsUpdateAfter(score.ScoreInfo);
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
|
@ -63,16 +63,28 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private bool lastFetchCompleted;
|
||||
|
||||
private readonly bool allowRetry;
|
||||
private readonly bool allowWatchingReplay;
|
||||
/// <summary>
|
||||
/// Whether the user can retry the beatmap from the results screen.
|
||||
/// </summary>
|
||||
public bool AllowRetry { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user can watch the replay of the completed play from the results screen.
|
||||
/// </summary>
|
||||
public bool AllowWatchingReplay { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user's personal statistics should be shown on the extended statistics panel
|
||||
/// after clicking the score panel associated with the <see cref="ResultsScreen.Score"/> being presented.
|
||||
/// Requires <see cref="Score"/> to be present.
|
||||
/// </summary>
|
||||
public bool ShowUserStatistics { get; init; }
|
||||
|
||||
private Sample popInSample;
|
||||
|
||||
protected ResultsScreen([CanBeNull] ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true)
|
||||
protected ResultsScreen([CanBeNull] ScoreInfo score)
|
||||
{
|
||||
Score = score;
|
||||
this.allowRetry = allowRetry;
|
||||
this.allowWatchingReplay = allowWatchingReplay;
|
||||
|
||||
SelectedScore.Value = score;
|
||||
}
|
||||
@ -100,7 +112,7 @@ namespace osu.Game.Screens.Ranking
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
StatisticsPanel = CreateStatisticsPanel().With(panel =>
|
||||
StatisticsPanel = createStatisticsPanel().With(panel =>
|
||||
{
|
||||
panel.RelativeSizeAxes = Axes.Both;
|
||||
panel.Score.BindTarget = SelectedScore;
|
||||
@ -162,7 +174,7 @@ namespace osu.Game.Screens.Ranking
|
||||
ScorePanelList.AddScore(Score, shouldFlair);
|
||||
}
|
||||
|
||||
if (allowWatchingReplay)
|
||||
if (AllowWatchingReplay)
|
||||
{
|
||||
buttons.Add(new ReplayDownloadButton(SelectedScore.Value)
|
||||
{
|
||||
@ -171,7 +183,7 @@ namespace osu.Game.Screens.Ranking
|
||||
});
|
||||
}
|
||||
|
||||
if (player != null && allowRetry)
|
||||
if (player != null && AllowRetry)
|
||||
{
|
||||
buttons.Add(new RetryButton { Width = 300 });
|
||||
|
||||
@ -238,7 +250,12 @@ namespace osu.Game.Screens.Ranking
|
||||
/// <summary>
|
||||
/// Creates the <see cref="Statistics.StatisticsPanel"/> to be used to display extended information about scores.
|
||||
/// </summary>
|
||||
protected virtual StatisticsPanel CreateStatisticsPanel() => new StatisticsPanel();
|
||||
private StatisticsPanel createStatisticsPanel()
|
||||
{
|
||||
return ShowUserStatistics && Score != null
|
||||
? new UserStatisticsPanel(Score)
|
||||
: new StatisticsPanel();
|
||||
}
|
||||
|
||||
private void fetchScoresCallback(IEnumerable<ScoreInfo> scores) => Schedule(() =>
|
||||
{
|
||||
|
@ -6,70 +6,27 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public partial class SoloResultsScreen : ResultsScreen
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the user's personal statistics should be shown on the extended statistics panel
|
||||
/// after clicking the score panel associated with the <see cref="ResultsScreen.Score"/> being presented.
|
||||
/// </summary>
|
||||
public bool ShowUserStatistics { get; init; }
|
||||
|
||||
private GetScoresRequest? getScoreRequest;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; } = null!;
|
||||
|
||||
private IBindable<SoloStatisticsUpdate?> latestUpdate = null!;
|
||||
private readonly Bindable<SoloStatisticsUpdate?> statisticsUpdate = new Bindable<SoloStatisticsUpdate?>();
|
||||
|
||||
public SoloResultsScreen(ScoreInfo score, bool allowRetry)
|
||||
: base(score, allowRetry)
|
||||
public SoloResultsScreen(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SoloStatisticsWatcher? soloStatisticsWatcher)
|
||||
{
|
||||
if (ShowUserStatistics && soloStatisticsWatcher != null)
|
||||
{
|
||||
Debug.Assert(Score != null);
|
||||
|
||||
latestUpdate = soloStatisticsWatcher.LatestUpdate.GetBoundCopy();
|
||||
latestUpdate.BindValueChanged(update =>
|
||||
{
|
||||
if (update.NewValue?.Score.MatchesOnlineID(Score) == true)
|
||||
statisticsUpdate.Value = update.NewValue;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override StatisticsPanel CreateStatisticsPanel()
|
||||
{
|
||||
Debug.Assert(Score != null);
|
||||
|
||||
if (ShowUserStatistics)
|
||||
{
|
||||
return new SoloStatisticsPanel(Score)
|
||||
{
|
||||
StatisticsUpdate = { BindTarget = statisticsUpdate }
|
||||
};
|
||||
}
|
||||
|
||||
return base.CreateStatisticsPanel();
|
||||
}
|
||||
|
||||
protected override APIRequest? FetchScores(Action<IEnumerable<ScoreInfo>>? scoresCallback)
|
||||
{
|
||||
Debug.Assert(Score != null);
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Online;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Statistics.User
|
||||
{
|
||||
@ -14,7 +14,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User
|
||||
{
|
||||
private const float transition_duration = 300;
|
||||
|
||||
public Bindable<SoloStatisticsUpdate?> StatisticsUpdate { get; } = new Bindable<SoloStatisticsUpdate?>();
|
||||
public Bindable<UserStatisticsUpdate?> StatisticsUpdate { get; } = new Bindable<UserStatisticsUpdate?>();
|
||||
|
||||
private LoadingLayer loadingLayer = null!;
|
||||
private GridContainer content = null!;
|
||||
@ -86,7 +86,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void onUpdateReceived(ValueChangedEvent<SoloStatisticsUpdate?> update)
|
||||
private void onUpdateReceived(ValueChangedEvent<UserStatisticsUpdate?> update)
|
||||
{
|
||||
if (update.NewValue == null)
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
@ -19,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User
|
||||
{
|
||||
public abstract partial class RankingChangeRow<T> : CompositeDrawable
|
||||
{
|
||||
public Bindable<SoloStatisticsUpdate?> StatisticsUpdate { get; } = new Bindable<SoloStatisticsUpdate?>();
|
||||
public Bindable<UserStatisticsUpdate?> StatisticsUpdate { get; } = new Bindable<UserStatisticsUpdate?>();
|
||||
|
||||
private readonly Func<UserStatistics, T> accessor;
|
||||
|
||||
@ -113,7 +113,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User
|
||||
StatisticsUpdate.BindValueChanged(onStatisticsUpdate, true);
|
||||
}
|
||||
|
||||
private void onStatisticsUpdate(ValueChangedEvent<SoloStatisticsUpdate?> statisticsUpdate)
|
||||
private void onStatisticsUpdate(ValueChangedEvent<UserStatisticsUpdate?> statisticsUpdate)
|
||||
{
|
||||
var update = statisticsUpdate.NewValue;
|
||||
|
||||
|
@ -3,25 +3,43 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics.User;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
public partial class SoloStatisticsPanel : StatisticsPanel
|
||||
public partial class UserStatisticsPanel : StatisticsPanel
|
||||
{
|
||||
private readonly ScoreInfo achievedScore;
|
||||
|
||||
public SoloStatisticsPanel(ScoreInfo achievedScore)
|
||||
internal readonly Bindable<UserStatisticsUpdate?> DisplayedUserStatisticsUpdate = new Bindable<UserStatisticsUpdate?>();
|
||||
|
||||
private IBindable<UserStatisticsUpdate?> latestGlobalStatisticsUpdate = null!;
|
||||
|
||||
public UserStatisticsPanel(ScoreInfo achievedScore)
|
||||
{
|
||||
this.achievedScore = achievedScore;
|
||||
}
|
||||
|
||||
public Bindable<SoloStatisticsUpdate?> StatisticsUpdate { get; } = new Bindable<SoloStatisticsUpdate?>();
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(UserStatisticsWatcher? userStatisticsWatcher)
|
||||
{
|
||||
if (userStatisticsWatcher != null)
|
||||
{
|
||||
latestGlobalStatisticsUpdate = userStatisticsWatcher.LatestUpdate.GetBoundCopy();
|
||||
latestGlobalStatisticsUpdate.BindValueChanged(update =>
|
||||
{
|
||||
if (update.NewValue?.Score.MatchesOnlineID(achievedScore) == true)
|
||||
DisplayedUserStatisticsUpdate.Value = update.NewValue;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override ICollection<StatisticItem> CreateStatisticItems(ScoreInfo newScore, IBeatmap playableBeatmap)
|
||||
{
|
||||
@ -37,7 +55,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
StatisticsUpdate = { BindTarget = StatisticsUpdate }
|
||||
StatisticsUpdate = { BindTarget = DisplayedUserStatisticsUpdate }
|
||||
})).ToArray();
|
||||
}
|
||||
|
@ -215,6 +215,12 @@ namespace osu.Game.Screens.Select
|
||||
InternalChild = new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
// Avoid clash between scrollbar and osu! logo.
|
||||
Top = 10,
|
||||
Bottom = 100,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
setPool,
|
||||
|
@ -38,11 +38,6 @@ namespace osu.Game.Screens.Select.Details
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
private IBindable<RulesetInfo> gameRuleset;
|
||||
|
||||
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
||||
private readonly StatisticRow starDifficulty;
|
||||
|
||||
@ -64,6 +59,15 @@ namespace osu.Game.Screens.Select.Details
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ruleset to be used for certain elements of display.
|
||||
/// When set, this will override the set <see cref="Beatmap"/>'s own ruleset.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// No checks are done as to whether the ruleset specified is valid for the currently <see cref="BeatmapInfo"/>.
|
||||
/// </remarks>
|
||||
public Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
|
||||
|
||||
public AdvancedStats(int columns = 1)
|
||||
{
|
||||
switch (columns)
|
||||
@ -137,12 +141,7 @@ namespace osu.Game.Screens.Select.Details
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// the cached ruleset bindable might be a decoupled bindable provided by SongSelect,
|
||||
// which we can't rely on in combination with the game-wide selected mods list,
|
||||
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
|
||||
// therefore resulting in performing difficulty calculation with invalid states.
|
||||
gameRuleset = game.Ruleset.GetBoundCopy();
|
||||
gameRuleset.BindValueChanged(_ => updateStatistics());
|
||||
Ruleset.BindValueChanged(_ => updateStatistics());
|
||||
|
||||
mods.BindValueChanged(modsChanged, true);
|
||||
}
|
||||
@ -169,8 +168,6 @@ namespace osu.Game.Screens.Select.Details
|
||||
IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
|
||||
BeatmapDifficulty adjustedDifficulty = null;
|
||||
|
||||
IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset;
|
||||
|
||||
if (baseDifficulty != null)
|
||||
{
|
||||
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
|
||||
@ -180,24 +177,24 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
adjustedDifficulty = originalDifficulty;
|
||||
|
||||
if (gameRuleset != null)
|
||||
if (Ruleset.Value != null)
|
||||
{
|
||||
double rate = 1;
|
||||
foreach (var mod in mods.Value.OfType<IApplicableToRate>())
|
||||
rate = mod.ApplyToRate(0, rate);
|
||||
|
||||
adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
|
||||
adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
|
||||
|
||||
TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
switch (ruleset.OnlineID)
|
||||
switch (Ruleset.Value?.OnlineID)
|
||||
{
|
||||
case 3:
|
||||
// Account for mania differences locally for now.
|
||||
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
|
||||
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance();
|
||||
ILegacyRuleset legacyRuleset = (ILegacyRuleset)Ruleset.Value.CreateInstance();
|
||||
|
||||
// For the time being, the key count is static no matter what, because:
|
||||
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
|
||||
@ -206,7 +203,6 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
|
||||
FirstValue.Value = (keyCount, keyCount);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -240,8 +236,8 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
starDifficultyCancellationSource = new CancellationTokenSource();
|
||||
|
||||
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
|
||||
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
protected void PresentScore(ScoreInfo score) =>
|
||||
FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score, false)));
|
||||
FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score)));
|
||||
|
||||
protected override BeatmapDetailArea CreateBeatmapDetailArea()
|
||||
{
|
||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding(10)
|
||||
Padding = new MarginPadding(10),
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -585,6 +585,11 @@ namespace osu.Game.Screens.Select
|
||||
beatmapInfoPrevious = beatmap;
|
||||
}
|
||||
|
||||
// we can't run this in the debounced run due to the selected mods bindable not being debounced,
|
||||
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
|
||||
// therefore resulting in performing difficulty calculation with invalid states.
|
||||
advancedStats.Ruleset.Value = ruleset;
|
||||
|
||||
void run()
|
||||
{
|
||||
// clear pending task immediately to track any potential nested debounce operation.
|
||||
|
@ -168,7 +168,7 @@ namespace osu.Game.Users
|
||||
Title = UsersStrings.ShowRankGlobalSimple,
|
||||
// TODO: implement highest rank tooltip
|
||||
// `RankHighest` resides in `APIUser`, but `api.LocalUser` doesn't update
|
||||
// maybe move to `UserStatistics` in api, so `SoloStatisticsWatcher` can update the value
|
||||
// maybe move to `UserStatistics` in api, so `UserStatisticsWatcher` can update the value
|
||||
},
|
||||
countryRankDisplay = new ProfileValueDisplay(true)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.223.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.207.0" />
|
||||
<PackageReference Include="Sentry" Version="3.41.3" />
|
||||
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
|
||||
|
@ -23,6 +23,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.223.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user