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Follow slanted flow logic precedent in test
See `ModSelectOverlay` components.
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@ -63,17 +63,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 2f),
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Shear = LeaderboardScoreV2.SHEAR
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},
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drawWidthText = new OsuSpriteText(),
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};
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int i = 0;
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foreach (var scoreInfo in getTestScores())
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{
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fillFlow.Add(new LeaderboardScoreV2(scoreInfo, scoreInfo.Position, scoreInfo.User.Id == 2)
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{
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Margin = new MarginPadding { Right = 10f * i, Left = -10f * i++ },
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Shear = Vector2.Zero,
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});
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}
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@ -65,7 +65,8 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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private Colour4 backgroundColour;
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private ColourInfo totalScoreBackgroundGradient;
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private static readonly Vector2 shear = new Vector2(0.15f, 0);
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// TODO: once https://github.com/ppy/osu/pull/28183 is merged, probably use OsuGame.SHEAR
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public static readonly Vector2 SHEAR = new Vector2(0.15f, 0);
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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@ -112,7 +113,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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this.rank = rank;
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this.isPersonalBest = isPersonalBest;
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Shear = shear;
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Shear = SHEAR;
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RelativeSizeAxes = Axes.X;
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Height = height;
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}
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@ -245,7 +246,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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{
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RelativeSizeAxes = Axes.Both,
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User = score.User,
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Shear = -shear,
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Shear = -SHEAR,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.FromHex(@"222A27").Opacity(1)),
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@ -276,7 +277,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.1f),
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Shear = -shear,
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Shear = -SHEAR,
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RelativeSizeAxes = Axes.Both,
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})
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{
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@ -316,7 +317,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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{
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flagBadgeAndDateContainer = new FillFlowContainer
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{
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Shear = -shear,
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Shear = -SHEAR,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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AutoSizeAxes = Axes.Both,
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@ -340,7 +341,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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nameLabel = new TruncatingSpriteText
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{
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RelativeSizeAxes = Axes.X,
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Shear = -shear,
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Shear = -SHEAR,
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Text = user.Username,
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold)
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}
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@ -356,7 +357,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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Name = @"Statistics container",
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Padding = new MarginPadding { Right = 40 },
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Spacing = new Vector2(25, 0),
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Shear = -shear,
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Shear = -SHEAR,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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@ -414,7 +415,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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},
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RankContainer = new Container
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{
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Shear = -shear,
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Shear = -SHEAR,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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@ -472,7 +473,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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UseFullGlyphHeight = false,
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Shear = -shear,
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Shear = -SHEAR,
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Current = scoreManager.GetBindableTotalScoreString(score),
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light),
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},
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@ -480,7 +481,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Shear = -shear,
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Shear = -SHEAR,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(2f, 0f),
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@ -665,7 +666,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards
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Child = new OsuSpriteText
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{
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Shear = -shear,
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Shear = -SHEAR,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold, italics: true),
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