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Also annotate ControlPointInfo
Same deal with this class. Fully qualifying the type names because this has `#nullable disable` and makes use of `NotNull` which is also present in the `System.Diagnostics.CodeAnalysis` namespace and AAAAAAARGH NAMESPACE CONFLICTS.
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@ -17,6 +17,7 @@ using osu.Game.Utils;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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[Serializable]
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[System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembers(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
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public class ControlPointInfo : IDeepCloneable<ControlPointInfo>
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{
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/// <summary>
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