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Merge pull request #29604 from cl8n/mod-icon-misc
Improve mod icon contrast and mod aconym readability
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@@ -11,6 +11,7 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@@ -139,7 +140,7 @@ namespace osu.Game.Rulesets.UI
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 0,
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Font = OsuFont.Numeric.With(null, 22f),
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Font = OsuFont.Numeric.With(size: 22f, weight: FontWeight.Black),
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UseFullGlyphHeight = false,
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Text = mod.Acronym
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},
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@@ -204,7 +205,7 @@ namespace osu.Game.Rulesets.UI
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private void updateColour()
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{
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modAcronym.Colour = modIcon.Colour = OsuColour.Gray(84);
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modAcronym.Colour = modIcon.Colour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, backgroundColour, 0, 1);
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extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
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extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);
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