1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 07:33:21 +08:00

Add failing test coverage for incorrect distance snapping

This commit is contained in:
Bartłomiej Dach 2024-09-30 12:52:51 +02:00
parent a258059d43
commit 4723efaf41
No known key found for this signature in database

View File

@ -227,6 +227,42 @@ namespace osu.Game.Tests.Editing
assertSnappedDistance(400, 400);
}
[Test]
public void TestUnsnappedObject()
{
var slider = new Slider
{
StartTime = 0,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
// simulate object snapped to 1/3rds
// this object's end time will be 2000 / 3 = 666.66... ms
new PathControlPoint(new Vector2(200 / 3f, 0)),
}
}
};
AddStep("add slider", () => composer.EditorBeatmap.Add(slider));
AddStep("set snap to 1/4", () => BeatDivisor.Value = 4);
// with default beat length of 1000ms and snap at 1/4, the valid snap times are 500ms, 750ms, and 1000ms
// with default settings, the snapped distance will be a tenth of the difference of the time delta
// (500 - 666.66...) / 10 = -16.66... = -100 / 6
assertSnappedDistance(0, -100 / 6f, slider);
assertSnappedDistance(7, -100 / 6f, slider);
// (750 - 666.66...) / 10 = 8.33... = 100 / 12
assertSnappedDistance(9, 100 / 12f, slider);
assertSnappedDistance(33, 100 / 12f, slider);
// (1000 - 666.66...) / 10 = 33.33... = 100 / 3
assertSnappedDistance(34, 100 / 3f, slider);
}
[Test]
public void TestUseCurrentSnap()
{