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Use scale origin when scaling sliders
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@ -105,9 +105,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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// is not looking to change the duration of the slider but expand the whole pattern.
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if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
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{
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var originalInfo = objectsInScale[slider];
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Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
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scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes, axisRotation);
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scaleSlider(slider, scale, actualOrigin, objectsInScale[slider], axisRotation);
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}
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else
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{
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@ -159,21 +157,25 @@ namespace osu.Game.Rulesets.Osu.Edit
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return scale;
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}
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private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes, float axisRotation = 0)
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private void scaleSlider(Slider slider, Vector2 scale, Vector2 origin, OriginalHitObjectState originalInfo, float axisRotation = 0)
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{
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Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
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scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
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// Maintain the path types in case they were defaulted to bezier at some point during scaling
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for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
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{
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slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalPathPositions[i], axisRotation);
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slider.Path.ControlPoints[i].Type = originalPathTypes[i];
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slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalInfo.PathControlPointPositions[i], axisRotation);
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slider.Path.ControlPoints[i].Type = originalInfo.PathControlPointTypes[i];
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}
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// Snap the slider's length to the current beat divisor
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// to calculate the final resulting duration / bounding box before the final checks.
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slider.SnapTo(snapProvider);
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slider.Position = GeometryUtils.GetScaledPosition(scale, origin, originalInfo.Position, axisRotation);
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//if sliderhead or sliderend end up outside playfield, revert scaling.
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Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
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(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
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@ -182,7 +184,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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return;
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for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
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slider.Path.ControlPoints[i].Position = originalPathPositions[i];
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slider.Path.ControlPoints[i].Position = originalInfo.PathControlPointPositions[i];
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slider.Position = originalInfo.Position;
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// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
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slider.SnapTo(snapProvider);
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