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harshen deviation scaling
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
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difficultyValue *= 1.050 * lengthBonus;
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return difficultyValue * Math.Pow(SpecialFunctions.Erf(400 / (Math.Sqrt(2) * estimatedDeviation)), 2.0);
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return difficultyValue * Math.Pow(SpecialFunctions.Erf(40 / (Math.Sqrt(2) * estimatedDeviation)), 2.0);
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}
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private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
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